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Monday, April 14, 2008
 

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BattleGround Europe Developer Chat Available
6:00 AM | Cord Kruse | Comment on this story

A recent chat with developers of World War II Online: Battleground Europe is now available for download from the official website. During the discussion the developers answered a variety of player questions about the game's engine and damage model.

An improved version of the original WWII Online, Battleground Europe is an online multiplayer war game which features air, sea, and ground units engaged in massive real time battles. The game's environment contains over 600 cities.

Close to 100 people logged in to discuss the damage model. Players peppered DOC with so many meaty questions that the chat lasted nearly 2 hours!

Topics covered included:
• How rounds are tracked post penetration
• How fires and explosions work
• Why "overmatch" isn't modeled
• What is going to be changed or improved in the future regarding ATG models
• Bailing out and what it means within the vehicle spawning part of the game engine
• Visual damage models and how they work
Head over to the site below to download the MP3 file and listen to the full discussion.

Battleground Europe: Rat Chat #3
Battleground Europe
Strategy First
Cornered Rat Software
World War II Online


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Archives  News  BattleGround Europe Developer Chat Available