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Wednesday, February 20, 2008

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Penumbra: Black Plague Reviewed
6:00 AM | Cord Kruse | Comment on this story

GamingExcellence recently posted a review of the Windows version of Penumbra: Black Plague. The final chapter in the Penumbra story will thrust players into a creepy environment of horror where they must solve puzzles to survive. GE gave the game a score of 7.8 out of 10.

From the review:

You’ll solve many of these puzzles by interacting with the environment in very natural-feeling ways. Opening drawers and switching levers isn’t about simply pressing a ‘use’ button. Everything is done with a single mouse click, and then moving like you naturally would. Opening a drawer means grasping it and pulling it out; pulling the level means taking it and pulling it down. It’s really quite an immersive system and it gives you a level of interaction with the environment that just feels natural, and keeps you in the atmosphere without constantly reminding you that you are, in fact, playing a game.

This brings me to the real star of Penumbra: its great atmosphere and sense of immersion. There’s no heads-up display showing your health or anything other information; all you see your flashlight/glowstick/flare, the only shield you have against the pitch black. Likewise, music is rare and saved only for some important events, so expect to hear every scrape, every bump, every footstep, and every murmur in the shadows. At one point in the game, something – not going to spoil what – happens, and after that, you start to question whether or not what you’re looking at is the truth.
Check out the full review at the link provided below.

GamingExcellence: Penumbra Black Plague
Frictional Games

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