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Tuesday, February 19, 2008

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Aquaria Q&A, Mac Version Status
6:00 AM | Cord Kruse | Comment on this story

GameHelper has published a new interview with Bit Blot's Derek Yu and Alec Holowka. The Q&A covers topics related to Aquaria, Bit Blot's aquatic adventure title recently released for Windows and coming soon to Mac users as well. The side-scrolling underwater action adventure game follows the adventures of Naija as she embarks on a quest to reveal the history of the the underwater land of Aquaria.

Derek, the hand drawn beauty of Aquaria seems to be mostly your fault. What was your art process? 
Derek: I used almost exclusively Photoshop to do the graphics.  Most of my reference came from looking at underwater photos and real-life environments, but I also spent a good deal of time looking at artwork (especially conceptual artwork) from games, movies, etc., which I admired.  I think at one point I was studying that part in Harry Potter where he's underwater, roffle. 
I would have liked to have done more conceptual art, but with our time constraints and the large number of graphics, I had to jump straight to in-game art for a lot of things.  Only the most important things, like Naija, for example, got the concept art treatment.  Alec and I worked closely to bring out her design. 

Now that the game is finished, you're working on porting it to other platforms (Linux I hear too?). What else has changed since its release? 
Alec: Yeah, there's a Mac version coming up that should be out within a couple months or so. The game looks really sexy on OSX. The game also runs on Linux in a rough form - I'm not sure when I'll be able to finish that version. 
Recently I've been working on proper widescreen support, and we just got it working! It looks great, and we'll be releasing a Windows patch for that and a bunch of other fixes around the time that the Mac version comes out.

Click over to the site below to read the rest of the interview.

GameHelper: Bit Blot's Aquaria Q&A
Ambrosia Software

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