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Thursday, December 13, 2007
 

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Eschalon: Book I Reviewed
6:00 AM | Cord Kruse | Comment on this story

Scorpia's Lair has released a review of Eschalon: Book I, Basilisk Games recently released single player RPG. The review examines the game's features and recommends the game to those looking for some old school adventuring in a compact modern package.

Eschalon: Book I is inspired by classic role-playing games of the past and sends players across massive outdoor environments and deep into dozens of sprawling dungeons in a quest to uncover the mystery of their character's identity.

From the review:

Encumbrance is a factor in the game, based, as usual, on strength. The more muscle you have, the more you can haul around. There are no silly restrictions about casting spells in armor, either.

However, the combined weight of a weapon in hand and gauntlets worn does have an effect. In this case, the weight must be equal to, or less than, one-third your strength rating. Otherwise, spellcasting with enemies nearby is not possible. This is the best way Iíve seen to handle spellcasting in armor, be it heavy or light.

Unlike many games today, the world is not linear. For example, in Neverwinter 2 , locations showed only when you learned about them in some way, and so travel was very restricted. Eschalon is more like Oblivion , where you can start walking in any direction, without waiting for someone to tell you about an area.

Going some places too soon, however, can get you killed. Unlike Oblivion , monsters do not scale to your level. So itís entirely possible for you to wander into an area youíre not strong enough to handle yet.
Read the full review at the link provided below.

Scorpia's Lair: Eschalon Book I Review
Basilisk Games
Eschalon: Book I
Buy Eschalon: Book I


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