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Monday, October 15, 2007
Introducing Innovation To Casual Games
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted a new article from game designer Juan Gril that examines the casual games industry. Gril compares today's casual games to classic arcade games of the past and puts forth his argument for a combination of incremental and radical innovations to shake up a market of copy cat titles.

It turns out that when you clean out the list, and only look at the hits, in most cases they have a unique feature. Curiously enough, no game that could be considered a "clone" (a game that doesn't have any new gameplay feature) enters the list. I invite you all to play these games -- after all, they are available online and are free for the first hour.

Of course, this is just incremental innovation over one particular genre of casual games. But interestingly enough, the casual gaming audience is doing what I did almost 20 years ago: they look at what is fun based on familiarity, and they try to find a new experience... as long as they don't take a huge risk.

Is incremental innovation the answer to the evolution of casual games? No, not completely. Every form of media (as this is not just tied to videogames) needs to invest in radically new ideas, hoping one of them will "click" among the audience and create a new genre.
For the rest of the article follow the link provided below.

Gamasutra: Innovation in Casual Games

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• Introducing Innovation To Casual Games6:00 AM
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