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Monday, September 24, 2007

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The Origins Of Splash Damage
6:00 AM | Cord Kruse | Comment on this story

Rock, Paper, Shotgun has posted an update of an earlier Gamasutra article detailing the history of Enemy Territory: Quake Wars developer, Splash Damage. Owner and founder Paul Wedgwood discusses the company's origins and how a group of game modders ended up working on one of the most anticipated game titles of 2007.

The original Enemy Territory project had been intended as a quasi-sequel to the original game, with both single player and multiplayer elements. Accordingly, Splash Damage would handle the multiplayer game. As it turned out, however, they were lucky to see the project completed at all. Activision cancelled the release, and it was only because Id decided that the multiplayer project should be released for free that Splash Damageís work ever saw the light of a gamerís screen.

Funded for three months beyond the projectís cancellation, Enemy Territory was given away for free by Activision. Wedgwood says that he has Idís history of community relations to thank for this: in a manner reminiscent of their early shareware releases, the company had created goodwill by giving away a high-end gaming product for nothing.

For Wedgwood meanwhile the process had been essential and galvanic. He had recognised the value of the original multiplayer game created by Nerve Software, and regarded the innovations in Return To Castle Wolfenstein as important to the entire first-person canon.
Read the full interview at the link provided below.

Rock, Paper, Shotgun: The Splash Damage Story
Aspyr Media
Enemy Territory: Quake Wars (don't use)

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