IMG Archives
Archives  News  GameTap, Myst Online Q&A  

Monday, September 10, 2007

Click to enlarge
GameTap, Myst Online Q&A
6:00 AM | Cord Kruse | Comment on this story

A new interview with GameTap's VP of Marketing, David Reid, is now available from TenTonHammer. The Q&A covers a variety of topics including multiplayer options for the games, episodic content, pricing schemes, and future plans for Myst Online.

TTH: What do you have planned for Myst Online?
David: A lot of the excitement with Myst Online comes from the same reasons we were excited about Sam and Max. You have this property that’s legendary with gamers that has struggled in retail at some point. Lucasarts decided not to take Sam and Max to retail the same way Ubisoft decided not to bring Myst Online to retail. A lot of what we’ve done at gametap is look for these games that people are passionate about and that have existing communities that are keeping them alive. When we launched Myst Online: Uru in February, we had a ready fan-base that wanted to play.
We also have a Mac client for it now. Myst is a title that was born on the Mac. With the Mac universe, you’ve got a bunch of gamers who don’t always feel they have a lot of options—it’s a PC gamer’s universe. So, we felt really good about getting that game onto the Mac platform.
Another thing we decided to do with Myst online in the last few months is take the success of the episodic model we saw with Sam and Max and adapt it for Myst. If you have a game where the consumers know that on “date x” there’s going to be a batch of new content, it gives the people who play a little less the chance to catch up on the off weeks and then the faster players know right when to jump back in.
To read the rest of the interview follow the link offered below.

Ten Ton Hammer: GameTap Q&A
Myst Online: Uru Live

Other Mac Games News for Monday, September 10, 2007

Inside Mac Games Reviews Little Shop of Treasures7:04 AM
DEFCON Reviewed6:00 AM
• GameTap, Myst Online Q&A6:00 AM
StarCraft II: Q&A Round 12, Mothership Info6:00 AM
The Making Of Dungeon Siege6:00 AM
The Music Of Enemy Territory: Quake Wars6:00 AM
View all of the Mac games news for Monday, September 10, 2007 on one page

Mac Games News for Friday, September 7, 2007

Macintosh Beta Testers Needed For Avernum 55:43 PM
Age of Mythology Universal Binary Update6:00 AM
Aspyr: ET Quake Wars, Pet Stories, NWN 26:00 AM
Cubis 2 For iPod Reviewed6:00 AM
Custer Conjures Up A Desktop6:00 AM
Fairy Treasure Comes To Mac OS X6:00 AM
IMG Wishes Best of Luck to Peter Marks6:00 AM
Macgamestore: G.H.O.S.T. Hunters Game Now Available6:00 AM
Redline Update Adds Leopard Compatibility6:00 AM
View all of the Mac games news for Friday, September 7, 2007 on one page

Recent Mac Games News

Thursday, September 6, 2007
Wednesday, September 5, 2007
Tuesday, September 4, 2007
Monday, September 3, 2007
Friday, August 31, 2007

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  GameTap, Myst Online Q&A