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Wednesday, September 5, 2007

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Lego Star Wars II Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a new review of Lego Star Wars II, the second game which melds the Star Wars universe with the world famous interlocking plastic blocks. LSW II makes use of the storyline and characters of the original movie trilogy, allowing players to take the roles of iconic figures from the films. The Game Room gave the game a score of 4 out of 5 mice.

Gameplay itself is pretty straightforward platform-style action—you, assuming the role of the Star Wars characters you play, need to complete scenes from the movies. You’ll go on a mission like trying to save the Rebel base on Hoth from the elephantine AT-AT walkers, using grappling hooks on the backs of snowspeeders just like Luke Skywalker did. Or you might find yourself in the tree villages of the Ewoks on the forest moon of Endor, readying troops to battle for control of the Imperial shield generator that protects the second Death Star while it’s under construction. There are puzzles to solve and battles to win, but it’s all pretty straightforward and approachable, and quite “linear,” as they say in game reviews—meaning each level has a specific start point and end point that makes sense as you’re traipsing through it. The game follows the original movie scripts closely: You’ll have to destroy the Death Star, train with Yoda and fight Darth Vader, and then pilot the Millennium Falcon into the new Death Star, blast its reactor core and escape.

Because the game combines Legos and Star Wars, there’s plenty of action, but there’s little in the way of actual violence (unless you consider a Lego Chewbacca tearing the limbs off a Lego Stormtrooper to be violent). It’s more funny, than anything.
To read the full review head over to the site below.

Macworld's Game Room: Lego Star Wars II Review
Feral Interactive
Lego Star Wars II
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