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Thursday, November 30, 2000
Help Make Games
6:00 AM | Andy Largent | Comment on this story

A couple of recent posts at iDevGames point out some interesting tidbits relating to those on the other end of the spectrum, the game developers. The first is about a new company hoping to make it onto the Mac gaming scene in the next year, RohlMedia Interactive. They're looking for a bit of helpful information about porting process itself. Here's a clip:

There doesn’t seem to be any information about game porting, though. My development team is looking to become the newest Mac porting shop, with plans to port at least 3 big-name Windows games by late fall 2001. Perhaps you could point me in the direction of helpful information regarding the porting process?
Those in the know might be able to steer them towards some helpful info. That same person might also consider taking up another project, writing a book about Mac Game Programming. There are many such books for Windows, but Prima Publishing is looking for a skilled writer to cover this topic on the Mac. We'd be very interested to see such a book published, though we're betting details on this won't be fully realized until Apple finalizes their OSX gaming plans.

Lastly, a developer has written us looking for help with his new RPG project. He's written a game engine called Titan in RealBasic and now needs some artists skilled in drawing and animation as well as sound and music composers to give him a hand. The game is called Anceta, and it will be the first title to use his engine. Here are a few specs on Titan:

  • High resolution graphics (although limited to 8-bit by the SpriteSurface in REALbasic.)
  • Ability to buy, sell, and equip items, weapons, and armor.
  • Projectiles for use in Magic spells and Items.
  • Animated explosions
  • Sprite Explosions
  • Powerfull scripting language that enables scripted movies and the ability to create a scripted AI.
  • Ability to pick-up items from the ground, items sometimes are dropped from enemies when they die.
  • Completely customizeable through editors that will ship with the game.

Check out his web site if you think you might be interested in lending a hand. There's no release date yet set for Anceta.

RohlMedia Interactive
Anceta/Titan Web Site
iDevGames Web Site

Other Mac Games News for Thursday, November 30, 2000

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IMG Debuts New Review System3:29 PM
Red Faction Interview, Details2:08 PM
Update on MacSoft Titles9:57 AM
Championship Manager 00/01 coming to Mac9:20 AM
NY Times on Gaming9:07 AM
WaterRace is Gold8:57 AM
AvP Fixed, Back in Testing6:00 AM
• Help Make Games6:00 AM
Neverwinter Nights Update6:00 AM
Virtual GameBoy Update6:00 AM
View all of the Mac games news for Thursday, November 30, 2000 on one page

Mac Games News for Wednesday, November 29, 2000

Elite Force/Livin' Large Giveaway Winners4:41 PM
Jesse Spears Interview at MacCentral4:33 PM
WC3 and D2X Previews, Part 212:15 PM
More Oni Screen Shots12:05 PM
Update on Elite Force, Baldur's Gate Patches11:52 AM
Elite Force Arrives, Multiplayer Issues11:21 AM
Dark Castle 3 Update9:56 AM
NMGC Axed9:31 AM
Volition on Red Faction Release Dates8:36 AM
Combat Mission Beta Net Patch Released6:00 AM
Details on Mac WWII Online6:00 AM
Fifth Race in Warcraft 3 Revealed6:00 AM
Oni Preview at Gamecenter6:00 AM
Tropico Info/Eye Candy6:00 AM
View all of the Mac games news for Wednesday, November 29, 2000 on one page

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