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Tuesday, July 10, 2007
Unity 2.0 Coming This Summer
6:00 AM | Cord Kruse | 15 comments

OTEE has announced the upcoming release of Unity 2.0, the result of two years of effort on the part of the Unity development team. The updated version of the 3D game development platform will introduce 50 new features including a Terrain Engine, Real Time Dynamic Shadows, and a Network Layer for improved multiplayer games

Terrain Engine:

To support highly detailed and massively big worlds, we bring you a highly optimized terrain engine. Import a heightmap image, or create one yourself, using the built-in brushes and other terrain editing tools. Push, pull, or paint the height of the landscape. Draw and combine multiple terrain textures for hand-built roads or foot-worn wilderness paths.

Hundreds of thousands of trees can be rendered real-time with Soft Directional Ambient Occlusion shaders. Grass and detail objects in the billions are generated on the fly around the player. Hand-place trees, rocks, grass, flowers, or any other decoration with the new tools. The terrain can even be deformed and modified at runtime for dynamic gameplay mechanics.

Networked Multiplayer Games:

The easy to use yet highly optimized Networking layer makes it a breeze to create great networked multiplayer games. The Networking Layer is completely based on UDP, provides NAT punchthrough, and has support for sending packets reliably and unreliably. Unity's new Network Views support the two methods of network communication: State Synchronization and Remote Procedure Calls.

A library of re-usable networking scripts takes the hard work out of understanding networking concepts, so you can get started creating scalable multiplayer functionality quickly and easily.

To read more head over to the website listed below.

Unity 2.0 Page
Unity Technologies

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