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Tuesday, May 22, 2007

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Destineer's Peter Tamte Interviewed
6:00 AM | Cord Kruse | 4 comments

Gamasutra has posted a new interview with Destineer founder Peter Tamte. The Q&A covers a variety of topics including the company’s branding philosophy, Destineer’s work with government training simulations, and the state of the Macintosh gaming market.

Why did you decide to bring MacSoft in under the Destineer banner?

We acquired the MacSoft business from Atari in 2003. I had originally started MacSoft ages ago, so we understood how to build a profitable Macintosh business, and we believe MacSoft has meaning to the Macintosh community through its long-time advocacy of Macintosh gaming.

How would you describe the state of the Mac gaming market at this point in time? Do you see things improving or getting worse?

Apple’s market share is growing so quickly now that it virtually guarantees prosperity in the Mac market for most big-budget games. The biggest tricks to manage in the Mac market are keeping system requirements down, especially because there are too many machines with Intel-integrated graphics, focusing on content that’s appropriate for the Mac market—because the Mac market responds to certain kinds of content better than others—and distribution, because we need Mac software to get sold through more outlets.

We believe the movement to Intel processors will narrow the gap between when a game ships for Windows versus the Macintosh, and this will be hugely beneficial to the Mac market.

To read the entire interview follow the link below.

Gamasutra: Peter Tamte Interview
Destineer Studios

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Archives  News  Destineer's Peter Tamte Interviewed