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Thursday, May 10, 2007
Blades Of Exile Source Code Released
6:00 AM | Cord Kruse | Comment on this story

Spiderweb Software has released the source code for Blades of Exile. Part of the popular Exile RPG series, the ten year old Blades of Exile featured three official adventure modules and a construction toolset. The source code release includes both Windows and Mac versions of the game.

Now, ten years later, Blades of Exile is old. Very old. Recent developments in both the Macintosh and Windows sides of things have left the game no longer functioning. We don't want the game to die, though. Too many people put too much time into making adventures to let their work disappear forever.

Therefore, we have released the source code (along with all necessary support files, graphics files, sound effects, etc.) for the Windows and Macintosh versions of Blades of Exile to the world. Do what you want with it (within the sensible legal guidelines described in the license), and have fun.

This code is released under the Common Public License. This means, that, with a few modest limitations, you can modify this code, create your own version of Blades of Exile, and share it with the world. Before you do this, however, be sure to read the license. You should know what your rights and responsibilities are. If you release a buggy program that hurts other peoples' machines, we aren't legally responsible. You are.

Doing anything with this code will take work and skill. It is old and outdated. I wrote it early in my career, and parts of it are pretty darn clunky. As time passes, when people create improved versions of the code, I hope to host it here. Be sure to stop back from time to time.
Follow the links below for more information.

Blades Of Exile Source Code
Blades Of Exile
Spiderweb Software

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