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Tuesday, April 17, 2007

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id Software's Todd Hollenshead Interviewed
6:00 AM | Cord Kruse | Comment on this story

A recent Next Generation interview with id Software's CEO Todd Hollenshead offers a glimpse of the company's future game development. The interview covers a range of topics including the upcoming Enemy Territory: Quake Wars, the licensing of id properties like Wolfenstein to outside companies, and John Carmack's unnamed new FPS product.

I ask him if (Carmack's) game is going to elicit the same sort of ‘Oh My God’ responses that Id games in the past have achieved?

“When we went from Wolfenstein to Doom, people were said ‘Oh My God’ and then again when we went from Doom to Quake. I’m confident that John is going to be able to deliver that ‘Wow’ factor in terms of a huge visual and technological difference.

“We don’t go out and require people who are licensees of ours to issue press releases saying how great we are, how great our technology is.”

 “His approach allows us to do some things visually that we haven’t ever been able to do before. He is really unfettering the ability of artists to go absolutely nuts. We are not going to be constantly strapping artists down under budgets and memory restrictions. The technology allows artists to fully express the fidelity of their imaginations. I believe this game will look better than anything we have previously seen.”

The game’s name is not known, only that it will likely make use of outdoors environments to an extent rarely seen in previous Id games. This also means that the new engine on which the game is based has no name. In fact, it may be that the engine and the game will not share the same moniker.
Read the entire interview by clicking on the link below.

Next Generation: id CEO Todd Hollenshead Interviewed
id Software

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Archives  News  id Software's Todd Hollenshead Interviewed