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Monday, April 16, 2007

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The Broken Hourglass: Level Paths
6:00 AM | Cord Kruse | Comment on this story

This week's Broken Hourglass game update from Planewalker Games, explores the concept of level paths in the upcoming RPG. Because point-buy systems can be intimidating, Planewalker has implemented a hybrid point-buy and class template system, allowing players to have the bulk of their experience points automatically spent along sensible class or occupationally-focused lines, while still leaving a reserve pool to preserve the flexibility of a point-buy system.

Advancement is managed with level "paths." These paths represent a template of study, behavior, or personal focus roughly analogous to a character "class." Paths include the Scout, the Diplomat, the Marauder, and the Soldier. Paths automatically buy traits and points in primarily attributes and secondary skills to reflect the priorities expressed by the path--for instance, characters following a Diplomat path invest heavily in social skills. The player character may employ any path the player wishes to follow (or no path at all--see below for more details).

Joinable NPCs, on the other hand, have certain preferences and opinions about the way they should manage their personal development. Halima, who has devoted most of her young life to the study and advancement of her magical talents, will not consent to follow the Soldier path--it is simply too far from her interests. Meanwhile, Nekos the gladiator has little interest in becoming a spellcaster. Some NPCs can be convinced to explore different paths as you get to know them and they see new opportunities for themselves, however.
Head over to the link below to read the rest.

The Broken Hourglass: Rules and Mechanics, Level Paths
The Broken Hourglass

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