IMG Archives
Archives  News  Imperial Glory Reviewed  

Tuesday, March 27, 2007

Click to enlarge
Imperial Glory Reviewed
7:51 AM | Cord Kruse | Comment on this story

Applelinks has posted a new review, this one examining Pyro Studios' historical strategy title, Imperial Glory. Set during the Napoleonic Wars, the game allows players to pursue diplomacy and resource management in turn based mode before switching to real time for resolution of military conflicts. Applelinks gave Imperial Glory a score of 4 out of 5.

From the review:

The full game is Risk on steroids. Territories including all of Europe and Russia and extending into northern Africa are part of the scope of this game. Again, there are the familiar trappings of other games in this genre: resource development, a lengthy research tree, and the ability to win friends and influence countries. A wide range of options are available to you and your opponents on each move. How you spend and gather resources, what sorts of buildings you develop, which step you take in the resource tree and other decisions are similar to the games you have played before (if you have read this far into the review, I'm sure you have played similar games before.) However, I have never played a game with so many choices available. And as your empire grows, you must make these choices within each of your territories. Given that England, France, and other major countries each have several territories within them, you see that this can get complex, like scattering your Ginsu knives in your utility drawer then trying to pick the best one for the job at hand.

Among the options available to you and your computer opponents are the ability to trade resources for cash or vice-versa, to make defensive and offensive treaties against other countries or empires, or to simply negotiate the right of passage to get to a country that you intend to invade or occupy. But a siege takes time, and countries fight back, and you must learn to counter their efforts through force and secret societies. Symbols will appear over foreign capitals showing their alliances, and then flags will appear indicating resistance to your occupation—even after you were sure you had put them down once and for all. Suddenly you have left a single ship alone at the edge of the ocean and he is taken by the enemy, and the general you just sent in to battle had only a small hand combat force instead of a range of troops to get the job done. Meanwhile, your opponents are making their own treaties and alliances, and your standing in the world (detailed near the top of the screen throughout gameplay) ironically dips even as friendly countries choose to be annexed to your growing empire.
Click on the link below to read the rest of the review.

Applelinks: Imperial Glory Review
Feral Interactive
Imperial Glory
Buy Imperial Glory

Other Mac Games News for Tuesday, March 27, 2007

Inside Mac Games Reviews Ancient Empires Lux1:55 PM
Out of the Park Baseball 2007 Released9:59 AM
Wonder Warp Software Releases Otis9:49 AM
IMG Podcast Host Job Opening7:54 AM
Apple Games Features iPod Gaming7:52 AM
Aspyr Ships Star Wars: Empire at War7:51 AM
• Imperial Glory Reviewed7:51 AM
View all of the Mac games news for Tuesday, March 27, 2007 on one page

Mac Games News for Monday, March 26, 2007

Aspyr Announces The Sims 2 Family Fun Stuff10:35 AM
Creating Sprites For The Broken Hourglass10:35 AM
Indie RPG Makers Interviewed10:35 AM
View all of the Mac games news for Monday, March 26, 2007 on one page

Recent Mac Games News

Friday, March 23, 2007
Thursday, March 22, 2007
Wednesday, March 21, 2007
Tuesday, March 20, 2007
Monday, March 19, 2007

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Imperial Glory Reviewed