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Friday, September 29, 2006

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Civilization IV: Warlords Reviewed
8:38 AM | Cord Kruse | Comment on this story

Armchair General recently reviewed the PC version of Civilization IV: Warlords, the first expansion for the popular world building strategy title. As well as adding new playable nations and scenarios, the game also introduces Warlord units for the first time. Armchair General gave Civ IV: Warlords a score of 85%

From the review:

Where this expansion really earns its keep is in its scenarios.  While the sandbox mode and multiplayer seem to be gamer favorites, Warlords does offer enough range in its new scenarios—from Chinese unification to the campaigns of Alexander and Ghengis Khan to the Rise of Rome to a few more baroque selections like Omens, a supernaturally themed riff on New World colonization—to remind us of just how much there is to the game beyond the obvious.  The most fun scenario of all may be the Barbarians mod, which allows the player to finally take charge of those lovable miscreants and wreak havoc on the civilized world.  Most of Warlord’s scenarios have modified tech trees and new units, and a number, to my surprise, feel like entirely new games.  Here Firaxis proves what it claimed when vanilla Civ 4 came out, that the game’s easily mod-able nature meant almost limitless possibilities.
Aspyr Media is hard at work on the Mac version of Civilization IV: Warlords. Follow the link below to read the rest of the review.

Armchair General: Civilization IV: Warlords
Aspyr Media
Civilization IV: Warlords
Buy Civilization IV: Warlords

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