Rise of Legends Developer Interview
8:11 AM | Blake Buck | Comment on this story
Gamers With Jobs recently posted an interview with Big Huge Games' Paul Stephanouk. Paul discusses the growth of Big Huge Games, the development of Rise of Nations, and their new game Rise of Legends. From the interview:
GWJ: Rise of Nations was an ambitious game to say the least, particularly for a fledgling company like BHG. Iíve always been impressed that you guys managed to get everything balanced out as well as you did while bringing that many new features and that much fun to the table. It seems like a game that could have gone spiraling out of control. Did it ever feel like you guys had bitten off more than you could chew? What was the most difficult part of making RoN?Rise of Nations was released for the Mac a year ago by Macsoft. While Rise of Legends has not been announced on the Mac, the popularity of the Rise of Nations series and the strong relationship between Macsoft and Big Huge games makes a future Mac release a definite possibility.
Paul: Not really. The concept was obviously a strong one from the very start. The studio was new but the senior staff had mostly already worked together and all of them were veterans of some outstanding games.
The most challenging part was building a game engine WHILE building the game WHILE growing a team from scratch. It was just a lot of hard work by a bunch of folks who really cared about the game and gaming in general. And I should say that it wasn't just the folks at BHG that made it happen. The team at Microsoft Game Studios and the other people we worked with (PR, audio, tools, etc.) also contributed a great deal.
To view the entire interview, click the link below.
Rise of Nations: Rise of Legends
Gamers with Jobs - Paul Stephanouk Interview
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