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Friday, October 28, 2005 |
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Q&A With Cyan's Tim Larkin 7:50 AM | Cord Kruse | 1 comment
Next Generation recently posted an interview with Cyan Worlds' Audio Director Tim Larkin about the future of audio in games. The interview focuses on the impact of more licensed music finding its way into games and the ways in which technology is allowing sound effects and music to become interactive elements of the gaming experience. "Right now I think interactivity with the music in the game good, but sometimes level-based and only transition music, instead of truly interactive music. While this won't happen immediately, what will eventually open up for music is more of the music itself will be generated more on the fly, it will be more interactive and there might even have to be some sort of AI associated with the score so that it can read more of what the player is doing and involve the music more in the action. Today, music is more reactive than it will be in the future. Well known for his work with the Myst series, Tim Larkin is also involved in other projects including an as-yet-unannounced title from Blizzard Entertainment. For the full interview click on the following link.
Next Generation: The Future Of Game Audio
Cyan
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