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Wednesday, May 18, 2005
AGEIA Builds Momentum at E3
12:54 PM | Tuncer Deniz | Comment on this story

At the Electronic Entertainment Expo today, AGEIA Technologies, the pioneer in hardware-accelerated physics for games, announced a flurry of design wins and new partnerships with game developers, add-in board vendors, publishers, console manufacturers and middleware vendors from around the world and throughout the gaming universe.

The announcements are significant since the company will be releasing a Mac SDK of AGEIA physics in the future. Havok, one of AGEIA's competitors, is currently not available for the Mac and has caused the cancellation of various Macintosh games.

Here's a list of "wins" from AGEIA:

• ASUS Computer: Will develop and market add-in boards with the AGEIA PhysX processor, the world’s first and only dedicated physics processing unit. Products are expected within 2005, coinciding with the release of popular game titles incorporating AGEIA physics technology.

• PlayStation©3: AGEIA is developing powerful physics-based middleware for the PlayStation 3 based on AGEIA’s NovodeX physics software. As the only multithreaded physics software in the industry, AGEIA’s NovodeX physics software is uniquely suited to harness the new capabilities of next-generation game consoles such as the PlayStation 3.

• Atari: Using AGEIA’s NovodeX physics software in Dragonshard™, a real-time strategy game based on the Dungeons & Dragons® universe created by Wizards of the Coast.

• Atari’s Shiny Entertainment Studio: Creator of Enter the Matrix™ using AGEIA’s NovodeX physics software for physics-based martial arts action and gunplay, as well as physics-defying stunts and aerobatics in upcoming game titles.

• Big Huge Games: Targeting the AGEIA PhysX processor for hardware acceleration of upcoming real-time strategy game Rise of Nations: Rise of Legends.

• Bongfish Interactive Entertainment: Incorporating AGEIA’s pioneering physics technology into snowboarding game Stoked Rider featuring Tommy Brunner.

• Cryptic Studios: Source code agreement to use AGEIA’s NovodeX physics software as core physics engine for upcoming City of Villains and other next-generation titles.

• PerfectPlay Entertainment: Building first game Metathrone Project from ground up with AGEIA physics technologies.

• Phantagram Co.: Korean developer and creator of Kingdom Under Fire series using AGEIA’s NovodeX physics software for its upcoming title for the Xbox 360.

• Ritual Entertainment: Source code agreement enabling Ritual to integrate AGEIA technologies, such as AGEIA’s NovodeX physics software, into their own core technology.

• Spark Unlimited: New Pandora game will list AGEIA PhysX processor as minimum system requirement as part of larger technical and marketing partnership.

• Ubisoft: Tom Clancy’s Ghost Recon 3 is leveraging the unique multithreaded capabilities of AGEIA’s physics software to harness the power of next-generation consoles.

For more information on AGEIA, visit the official web site.


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