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Unreal 2004 One Year Anniversary Q&A 10:06 AM | Eddie Park | Comment on this story
BeyondUnreal has posted the results of an Unreal Tournament 2004 One-Year Anniversary interview. Taking place with some of the folks at Epic, the interview touches on topics such as the relatively short time between UT03 and UT04, what went right and wrong, and other miscellaneous happenings during the development cycle. One of the features touched on is UT04's Onslaught mode. While popular, Epic notes that they feel it's difficult for the team that's behind to make a comeback, particularly with maps that only have one node connected to a powercore. They also make note of some things that had to be left out, including a controllable Phoenix Bomber vehicle and a few huge Onslaught maps that had some performance issues. Injecting a dose of reality, the folks at Epic also mention that they had a few car wrecks during the development cycle of UT04: The other accident happened toward the end of development. Laurent had the Epic Megacar and was driving home in the snow. He was in the left turn lane that leads to his apartment when an oncoming car slid out of control and hit him head-on. He spun around, broken glass, airbag, engine fire, insanity. The rest of the interview covers topics such as the difficulty of generating audiences for mods, the MSU contest, and Assault problems.
BeyondUNreal - Unreal Tournament 2004 Anniversary Interview
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