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Friday, January 14, 2005

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GarageGames Goes 2D with Tiger
7:53 AM | Mike Apps | Comment on this story

Garagegames, makers of the low-cost and powerful 3D Torque game engine, recently announced that their new 2D Torque product would support Apple's upcoming Mac OS X 10.4 Tiger.

The engine takes care of the brunt of the work for game designers wanting to make 2D games, allowing them to focus on art gameplay. Here's more info:

Torque 2D is all about rapid development for games. It takes care of the technology, and the developer can focus on gameplay and art. By extending the current Torque Game Engine platform, indie developers will have a powerful tool to compete in the exciting and growing arena of 2D gaming.

Several key features of Torque 2D:

Sprites - (static and animated)
Tiles - (static, animated, dynamic, script-executable, unlimited layers, import from popular formats, fully scrollable)
Collision - (swept-poly collision, highly optimized, returns rich info: contact points, normals, time of impact, etc, collision with individual tiles)
Physics - (full rigid-body dynamics: linear and angular velocity, mass, inertia, friction, torque, etc)
Complete C++ Source

"Our excitement with the new Apple OS X platform is compounded by our excitement for Torque 2D," said Jay Moore, GarageGames Evangelist. "Indie game developers will now be able to enter into a tool and game development suite with a consistent and integrated knowledge base sharing core functionality like scripting, networking, platform support and more."

For more information, follow the link provided below.

GarageGames Goes 2D with Tiger

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