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Friday, December 10, 2004
BlitzMax 2D Game Platform Available for OS X
11:00 AM | Marcus Albers | Comment on this story

Blitz Research have announced the availability of a new development platform designed for 2D game programming: BlitzMax. BlitzMax retains the BASIC core of Blitz Research's other languages, Blitz3D and BlitzPlus, while adding advanced features meant to make programming 2D games for modern systems easier.

Here is a quick feature list:

Function pointers
Fully dynamic arrays
Inheritance and polymorphism
'By reference' function parameters
Byte, Short, Int, Long, Float and Double numeric data types
Array and string slicing
Flexible 'collection' system for dealing with linked lists etc
Low level pointer handling
UTF16 strings
The ability to 'Incbin' binary data and access it as easily as if it were a regular file
External language support for interfacing with C/C++/ObjectiveC or assembly code
BlitzMax code will compile on Mac OS X, Windows, and Linux systems. What's more, a single license allows the programmer to distibute their title on all three platforms.

BlitzMax also includes direct OpenGL programming, making it easy for developers to make hardware-accelerated 2D games.

Blitz Research is offering a 30-day demo of the development tool. Head over to the website to read more about this new programming language.

Download BlitzMax 30-day demo

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Archives  News  BlitzMax 2D Game Platform Available for OS X