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Thursday, November 11, 2004

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Ryan Gordon Interview
8:05 AM | Eddie Park | Comment on this story

Those looking for more info on programmer Ryan Gordon need look no further than a recent interview by Macologist. While the main focus of the interview is on the upcoming OS X port of Postal 2, Gordon also answers questions about life, Mac gaming in general, and the joys of travel.

When asked about Postal 2's development history for the Mac and Linux, Gordon notes the various factors that held up the project, including dealing with the legal problems of the company responsible for the physics engine going out of business. He also goes into how he managed to get his hands on the codebase for the original Postal, and hopes to bring it to OS X in the future, possibly as a freebie.

He also notes that Postal 2 may be a better game than what folks may have heard:

Postal 2 nails it. It's a brilliant caricature of our mangled, disconnected, fast-food society, disguised as a collection of dirty jokes and ultraviolence. It's Bret Ellis's American Psycho in the's Flannery O'Connor for the new millenium. You might not see people playing soccer with a human head in real life, but if things aren't a little creepy in their familiarity, you aren't really paying attention.
Other topics include his various convention stops, programming pros and cons with Macs, and the ever-present question of Mac performance quality.

Macologist - Interview with Ryan Gordon: Postal2 & Mac Gaming
Postal 2
Buy Postal 2

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