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Thursday, November 4, 2004

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Dungeon Siege II Q&A
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According to a recent Gamespot interview with several of the employees of Gas Powered Games, the company's upcoming sequel to the highly-regarded role playing title Dungeon Siege promises to be everything the original was made popular for, and much, much more.

According to the article, Dungeon Siege II will feature an impressive list of improvements over the original, including pixel and vertex shaders, a more evolved AI, higher-quality textures, and more. Multiplayer campaigns are being re-hauled - players are now able to command entire parties instead of individual characters, setting the stage for some truly epic... uhm.... sieges.

While details on the new title have been sparse up 'til now, the two-page interview sheds some light on what's in store for players of the new title:

Judging by player response to the first game, we didn't feel that fans wanted a radically different experience so much as a richer experience, one that took all the best elements of Dungeon Siege and made them much more engaging. That's what we're delivering with Dungeon Siege II, with new elements like powers, skill trees, pets, an improved story, more compelling characters, and better loot.
Also of note, the game's musical duties fell to composer Jeremy Soule, whose musical talents have been featured in such games as Giants: Citizen Kabuto, and Icewind Dale.

The PC version of Dungeon Siege II is slated for release in early 2005 by the Microsoft Game Studios. While a Mac version of the title has yet to be announced, all eyes anticipating the release of the new title should focus on Microsoft's partner in gaming crime, Macsoft.

Check out the full interview through the link below, and be sure to check in with IMG for further news on this title.

Westlake Interactive
Dungeon Siege
GameSpot: Dungeon Siege II Q&A
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• Dungeon Siege II Q&A6:00 AM
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