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Rampage Knights Coming This Summer 6:00 AM | Cord Kruse | Comment on this story
Rake in Grass has released a couple of new screenshots from the upcoming Rampage Knights. Described as a "cooperative multiplayer beat 'em up game for up to 4 players mixed up with non-linear dungeon crawling and exploration," Rampage Knights is scheduled for a Summer 2013 release. Four brave heroes have been imprisoned in the castle of an evil warlock. But not for long! It's time to break free and hammer your way through the hordes of the warlock's freakish henchmen, so you can finally ram your fist into his stomach and break his spine!Core gameplay elements: - Single player and 4 players co-op
Play alone or with up to three friends either locally or online. In multiplayer, thoughtful cooperation will be the key to success. One for all and all for one! - Hack and slash combat style
Swords, axes and maces will be your tools of revenge. - Randomized maps and encounters
For each campaign you get a different map with different loot, bosses and events during your quest. You will never know what challenges and strange encounters wait ahead! - Weapons and equipment
Weapons in the game are numerous and MASSIVE, equipment is powerful and game changing. Prepare to adapt. Treasures give your hero unique abilities which greatly affect succesfull game style and tactics. - Customizable heroes
Pick your face and hat to distinguish your fierce warrior's personality. Modern games must have hats, right? Right?! - Some tech babble
The game will run on Windows, Mac and maybe Linux (if we get enough support). Xbox 360 controller will be supported on Windows.
Check out the links below for more information.
Rampage Knights Screen 1
Rampage Knights Screen 2
Rampage Knights
Airport Simulator 2013 Takes Flight At MGS 6:00 AM | IMG News | Comment on this story
N3V Games latest sim, Airport Simulator 2013, is now available for download and purchase at Mac Game Store. This time players take the role of an airport employee and get the chance to handle a variety of tasks ranging from refueling planes to transporting luggage and cargo. Airport Simulator 2013 features seven controllable vehicles and machines, 26 missions to complete, weather effects, and detailed accessible airport grounds. Step into the shoes of an airport employee and experience the exciting and challenging daily routine of aircraft ground handling.Your tasks will include numerous jobs right at the apron and taxiway of a modern, major airport. Handle catering, transport luggage and cargo, and make sure that the jet bridges are brought into position and the machines are refueled. Are the aircraft’s wings icy? This will test your skills with de-icing vehicles. Once you have finished these jobs in the apron, use a pushback tractor to push the aircraft to the taxiway. Features: - An exciting profession and technology simulation
- Three different types of aircraft and a total of seven controllable vehicles and machines: jet bridge, pushback tractor, catering truck, cargo loader, pallet truck, refueler and de-icer
- Detailed and freely accessible airport grounds as well as dynamic aircraft and aircraft traffic (including takeoffs and landings)
- A total of 26 missions including tutorials as well as free play
- Various awards, a point system and the possibility to upgrade vehicles and machines
- Different weather conditions such as snow, rain, hail and sunshine
- Realistic background noise as well as radio communications and a free moving camera with smooth zoom
Airport Simulator 2013 is available now for $14.99 (regular price $19.99).
Airport Simulator 2013
Buy Airport Simulator 2013
XCOM: Enemy Unknown Reviewed 6:00 AM | Cord Kruse | Comment on this story
Mac|Life has posted a new review of Feral Interactive's XCOM: Enemy Unknown - Elite Edition. The game includes the Slingshot and Elite Soldier Pack add-on content, as well as the Second Wave update. Developed by Firaxis Games and published by 2K Games for Windows PC and consoles, XCOM: Enemy Unknown is a re-imagining of the classic X-COM: UFO Defense. From the review: While the managerial stuff is important (and surprisingly involving), it's the battles that are the real meat of the game, and XCOM excels at creating tense, high-stakes confrontations. Your enemies — which range from stunted, "grey"-like creatures and mindless insectoid things to hulking brutes and mechanical horrors — are largely concealed by a fog of war, making cautious probing of your surroundings a huge part of battle. Your agents are fragile, especially at first, so any miscalculation (like deciding to sprint across an open field and end a turn with no cover nearby, say) can result in quick, demoralizing deaths. Read more at the page listed below.
Mac|Life: XCOM Enemy Unknown Review
Feral Interactive
XCOM: Enemy Unknown - Elite Edition
Buy XCOM: Enemy Unknown - Elite Edition
Infinite Space 3: Sea Of Stars Funded 6:00 AM | Cord Kruse | Comment on this story
Digital Eel has announced a successful conclusion to its Kickstarter campaign to fund Infinite Space 3: Sea of Stars, a sequel to Strange Adventures in Infinite Space and Weird Worlds: Return To Infinite Space. The game will continue the unique sci-fi roguelike style of the originals with the addition of a 3D universe and a variety of new material and gameplay options. At its core, Sea of Stars is a single-player science fiction roguelike similar to Strange Adventures and Weird Worlds. Turn-based star map navigation is combined with a real-time combat system. The game provides a randomly generated open world for you to explore, and will only reveal a fraction of its secrets each time you play. There is no going back to a saved game - everything you do has a permanent effect. Death is frequent, but only makes you want to try again.Although Sea of Stars builds on the universe you visited in the earlier games, it is expanded with fresh new material and gameplay. Discovering the interactions between items, alien races, characters and random events will keep you busy for years - yet each session of the game is a complete adventure that you can finish in one sitting. To extend the game's longevity even further, we encourage people to make mods and even provide tools for it! One thing that has advanced since Weird Worlds is technology. I wrote a 3D engine for our previous game, Data Jammers: FastForward, and a lot of the code will now be reused to expand the Infinite Space universe into the third dimension. Other games and projects have resulted in a variety of subsystems, from procedural texturing to mundane data file handling. All kinds of fun and useful stuff. However, what will really set this game apart from its predecessors is what we are going to do within this expanded universe. The Sea of Stars will be more alive than before, both reacting to the player's actions and acting on its own. Locations like star bases will be real places with more to do than just trade items, and you may have to attack or defend one in combat. Individual NPCs as well as alien war fleets will go about their business that may or may not be aligned with your interests, and you will have to pick sides. Technology available to you as well as others will advance as time passes, including larger ships showing up. Of course, we won't forget the mod creators who helped make Weird Worlds great. Not only will all the content use standard file formats so you can use any editor of your choice, we will actually release tools to make things easier. This will ultimately evolve into a full-fledged mod editor within the game that will help you put it all together. A Mac version of Infinite Space 3 is in development, but since the simultaneous release stretch goal funding target was not reached it will be made available sometime after the Windows PC launch.
Infinite Space 3: Sea Of Stars
Digital Eel
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