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Friday, March 15, 2013

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Wielding Mini-Nuke Grenades In Wasteland 2
6:00 AM | Cord Kruse | Comment on this story

In a new Twitter post InXile Entertainment's Brian Fargo recently revealed a new enemy portrait from the company's upcoming Wasteland 2 RPG. The art reveals some crazy enemies who "wear bandoliers of mini-nuke grenades and if provoked, will self-detonate." Much like its classic post-apocalyptic predecessor, the game will center around the exploits of a band of desert rangers struggling to keep order in a world recovering from disaster.

Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition.

Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.

Click on the image at right to see a larger version of the portrait, and read more at the links below.

Twitter: Mini-Nukers
Wasteland 2
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A Valley Without Wind 2 Comes To Mac Game Store
6:00 AM | IMG News | Comment on this story

Arcen Games' A Valley Without Wind 2 is now available for download and purchase at Mac Game Store. The sequel combines elements of old school platform adventures with turn based strategy.

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

  • Platforming and Turn-Based Strategy Coupled Together: Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat: The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals: Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc: Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds: Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer: Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes: After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players: String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Mac OS X 10.5.8 or later
  • 1.6 GHz Intel Mac
  • 2 GB Ram
A Valley Without Wind 2 is available now for $14.95

A Valley Without Wind 2
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Protect Santa's Presents In Undead Tidings
6:00 AM | IMG News | 2 comments

Undead Tidings from Skunk Studios is now available for download and purchase at Mac Game Store. The action game challenges players to protect Santa's presents from an army of hungry undead raised by an angry Abominable Snowman.

Santa's list has been leaked and the Abominable Snowman has made the list. With his feelings hurt and fears of not getting any presents rising, he has summoned a zany pack of undead elves, reindeer, snowman and other colorful characters to strike back and retrieve presents. You must keep the undead from eating the presents dropped from Santa's sleigh as you work through the many neighborhoods of the North Pole. Get ready for a battle royal in this fun and highly addictive game!


  • Zany cast of Zombie characters to battle
  • 4 worlds in which to defend presents by firing snowballs at the undead!
  • Fun &helpful power-up that include rapid fire, multi-shot and many more!
  • More unqiue enemies the keep the variety and challenge growing
  • 96 fun and challenging levels await with great replay appeal
  • Fight the Abominable Snowman at the end of each world
  • Mac OS X 10.5.8 or later
  • 1 GHz Intel Mac
  • 512 MB RAM
Undead Tidings is available now for $6.99 (USD).

Undead Tidings
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Death Is Just The Beginning In Torment: Tides Of Numenera
6:00 AM | Cord Kruse | Comment on this story

inXile Entertainment recently posted another update to its Kickstarter campaign for Torment: Tides of Numenera, a spiritual successor to the classic Planescape: Torment fantasy RPG. Having passed $2.5 million the developers revealed some information about upcoming stretch goals as well as the interesting adventures players can have after dying.

Death in Torment will not be the same as “game over,” and there’s more to it this time than waking up in a mortuary. Your body is mostly immortal. Your consciousness, on the other hand, is a twisted place. When you die, your consciousness travels somewhere else, to a labyrinth of the mind.

The Castoff’s Labyrinth is a strange realm, a dreamlike maze of jungles, stairways, tunnels, and ruined cities. It’s your mind, but you wouldn’t know it from all that’s in here (I mean, what the hell is that dead, tentacled thing the size of a mountain range?). When you die in the game, you could always just reload, or maybe find the easy way out of the maze and back to your body. But you’d be missing out – it’s our goal to make gameplay after death compelling enough that you won’t even think about reloading.

The Castoff’s Labyrinth is a bizarre and interesting gameplay area, one of haunting exploration and discovery. As it grows, its secrets become deeper and more complex. Its depths are called Fathoms, and each brings new secrets and -- for the determined -- new rewards. What types of secrets and rewards? One will be lost cyphers: Each time you die, a new cypher (a single-use numenera) appears in the Labyrinth that you can take back with you. As the Labyrinth gets bigger, more of these random cyphers will become available the deeper you go.

Learn more about the game at the link below.

Torment Kickstarter Update

Mac Games News for Thursday, March 14, 2013

GRID Racing Toward A March 28 Mac Release6:00 AM
Pre-Order Cities In Motion 2 Now At MGS6:00 AM
Project Eternity Nearing End Of Prototype Phase6:00 AM
StarCraft II: Heart Of The Swarm Released6:00 AM
View all of the Mac games news for Thursday, March 14, 2013 on one page

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