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Monday, January 28, 2013

Out Of The Park Baseball 14 Available For Pre-Order
6:00 AM | Cord Kruse | Comment on this story

Out of the Park Developments has announced that Out of the Park Baseball 14 will be released in early April, and can be pre-ordered now. The latest edition of the popular baseball simulation features 2013 major league rosters, a completely recoded player origin system, new fielding ratings development system, better player development tracking, and an expanded real-time simulation experience.

Those who pre-order will receive the game 3 days earlier than those who wait to purchase after the release. Those who pre-order before February 16 will save $5 and will be entered to win a 64GB iPod touch or one of three $100 Amazon gift cards.

Here are the new and revamped features you'll find in OOTP 14. As in past years, more surprise features will likely be added as we get closer to Opening Day. Stay tuned!
  • 2013 Opening Day Major League Rosters
  • Completely Recoded Player Origin System
  • Recoded Player Creation Algorithms
  • New Fielding Ratings Development System
  • Recoded Scouting System
  • Better Player Development Tracking
  • Expanded Real-Time Simulation Experience
  • Improved Trading
  • Miscellaneous Features
    • Improved interface
    • Better player evaluation AI
    • Roster AI recoding, resulting in better managing of minor leagues and the 40-man roster
    • Better contract negotiation AI
    • Improved depth charts and pitching staff control, i.e. list your preferred pinch-hitters, pinch-runners and "LOOGY"-Pitcher.
    • New graphical depth chart screen
    • Improved league strategy settings; i.e., define the number of starting pitchers, relief pitchers, and position players carried by the AI teams, split by DH and non-DH sub-leagues.
    • Smarter in-game AI
    • Improved in-game control, including "Pitch to Contact" option and better stealing control in one-pitch mode
    • Much more storylines
    • Improved play-by-play commentary
    • One-click joining of online leagues
    • New playoff series analysis screen
Check out the newsletter linked below for a detailed examination of all the new features.

OOTP Developments
Out Of The Park Baseball 14
Buy Out Of The Park Baseball 14

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Velvet Assassin Now Slaying At MGS
6:00 AM | IMG News | 2 comments

Digital Tribe's Velvet Assassin has made its way to the Mac Game Store, and is now available for purchase. The stealth action title follows the exploits of World War II spy Violette Summer, who must make use of her assassination skills to defeat her Nazi foes.

Inspired by the fascinating story and unbreakable spirit of British secret agent Violette Szabo, players take control of Violette Summer, a beautiful World War II spy deep behind enemy lines with no support or official backing from the British Government. Intense stealth action game play with a startling real-time lighting system and surreal visuals combine to produce an incredible gaming experience. Through third person game play, sneak up on enemies and pull the pins from their belted grenades. Infiltrate a Gestapo prison and slip cyanide to your own men before the Germans make them talk. And slink through the shadows to finish off your unsuspecting enemies with a single, silent move. Through Violette's fever dreams, experience what she experienced. Walk where she walked. And kill those she killed.


  • Stealth assasinations – Execute over 50 different brutal maneuvers to deliver a quick and silent death to enemy soldiers or use the environment itself to take down Violette's foes.
  • Dynamic lighting and shadows – Slip into the darkness of Nazi-controlled Europe and avoid the relentless searchlights of German guards that cut through your shadowy cover.
  • Stylized environments - Explore surreal, dreamlike settings that are modeled after actual World War II locations.
  • Unique perspective - Experience the unimaginable horrors of war through Violette’s fever dreams. Shift into Morphine Mode when Violette’s memories betray her to reposition and gain an advantage against opposing forces.
  • Mac OS X 10.7.5 or later
  • 2 GB RAM
  • 5 GB Drive Space
  • 256 MB VRAM
  • Video: ATI Radion HD 2600 Pro
  • Video: NVIDIA Geforce 8600M GT
Velvet Assasin is available now for $4.99 (USD)

Velvet Assassin
Buy Velvet Assassin

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Musical Vikings In The Banner Saga
6:00 AM | Cord Kruse | Comment on this story

Stoic recently released a new status update for the company's upcoming strategy role playing adventure game, The Banner Saga. The update offers information on the creation of the game's sound and music. The Banner Saga will combine elements of turn based strategy, role playing, and adventure games, and will follow the exploits of a band of vikings.

For The Banner Saga, we are doing a more procedural ambience. I approached this a little differently. There are many different spaces in this game, but one of the more important ones is the opening view of the City of Strand. It is a distant view of a small city. I wanted to create the feeling that the city is alive and populated, audibly so from this distance. As it is a seaside city, I used seagulls as my close perspective sounds, and added wind and sea for the mid-distance. I then used shouting and the sound of anvils being struck for the distant city sounds. This worked out well, but getting the distance on these sounds correct took some time.

To get them sounding right, once I had picked out the sounds, I arranged variations of them sequentially in ProTools. This is procedurally generated content, so I needed lots of individual sounds with which to randomise their playback using FMOD Designer, in order to create the ambience. Once arranged, I setup a convolution reverb on their channel, set to something that approximated the slap and diffusion of being in the narrow streets of a stone and wood city I then sent varying amounts of this to my usual reverb auxiliary channel, but this time I had two delays setup to provide the slaps.

These delays were to give a sense of bouncing off the surrounding mountains. There was a medium delay time of around 300ms, and a longer one around 600ms. Once setup the length of delay meant you could hear that these were facsimiles of the sound repeated exactly (despite some eq), so I needed to add another reverb after the delays (on each delays channel), to wash out the delays a little. This started to sound right, but was still a little heavy sounding for the distance, so I went a little harder on the eq’s, with my final settings including some shelving of -16dB at 130Hz and below, and a low pass at 18kHz. I then also have some cutting at 990 Hz of around 10dB and also at 6.5 kHz of around 7dB.

Check out the full article at the link below.

Sound In The Banner Saga
The Banner Saga

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F1 2012 Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life has posted a new review of Feral Interactive's F1 2012. The Formula One racing simulation game was developed by Codemasters Birmingham and published by Codemasters for consoles and PC, F1 2012 is the follow-up to F1 2011 and F1 2010.

From the review:

Despite having nearly a thousand horsepower, the cars in F1 2012 are surprisingly manageable at the lower difficulty settings. Start turning the assists off and increasing the race length however, and things get more demanding. Each pit stop becomes a tactical decision, and every pass is a sacrifice of your precious tire life. It's a game of inches, and single mistake can ruin an otherwise perfect run. Fortunately, F1 2012 includes Flashbacks, which allow you to briefly rewind time, perfect for correcting messy turns or negating race-ending collisions.
Read the full review at the page listed below.

Mac|Life: F1 2012 Review
F1 2012
Buy F1 2012

Mac Games News for Friday, January 25, 2013

Finding Fan Made Content For RollerCoaster Tycoon 3 Platinum6:00 AM
StarCraft II: Heart Of The Swarm Units Revealed6:00 AM
Telepath Tactics Status Update, New Demo, New Video6:00 AM
The Pop Culture References Of Borderlands 26:00 AM
View all of the Mac games news for Friday, January 25, 2013 on one page

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