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Monday, January 21, 2013

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Vendetta Online Kickstarter Seeks iPad Version, Major Update
6:00 AM | Cord Kruse | Comment on this story

Guild Software has announced the launch of a Kickstarter campaign to support further game enhancements along with an iPad version of their long-running space MMORPG Vendetta Online. Some of the game enhancements planned include improved graphics, improved player owned capital ships, larger asteroid fields, more mineral types, more complex space stations, and more persistent NPC types. Early supporters will receive a unique achievement and access to an exclusive EC-108KS all-purpose ship.

"We'll be thrilled to bring our intense brand of multi-player space gaming to the iPad family of devices," said John Bergman, CEO of Guild Software. "Our game offers a seamless transition between desktop and mobile, so players can easily switch back and forth between their iPad and their Mac without limitation."

The game made headlines back in March of 2011, when it launched on the Android platform and became the first 3D MMO to make the jump from PC to mobile, quickly climbing to the #1 paid app on the Play Store and taking center stage in a series of Verizon TV commercials. Now the team at Guild Software is ready to make that leap again, and with the help of supporters will deliver an even more polished and premium experience for iPad owners.

All players and platforms share the same universe within Vendetta Online, so iOS users will rub elbows with those on Windows, Mac, Linux, Android and WinRT. Beyond iPad support, the Kickstarter could also help fund the next major expansion of the title's gameplay, including enhanced player-owned capital ships and territorial conquest, and is scheduled for completion near the end of 2013.

For over a decade Vendetta Online has blended an intense mix of combat, trading, mining, and exploration to create a distinctive MMO experience. From giant space battles over the dynamic conquest of territory, to player-manufactured capships and guild-owned stations, the title continues to push the envelope of what is possible in an online game.

Guild Software is hoping to reach its $100,000 goal before the February 24 Kickstarter target. Check out the site below to learn more and view the trailer showcasing some of Guild's plans.

Vendetta Online Kickstarter
Guild Software
Strategy First
Vendetta Online

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The Fall Trilogy Chapter 3: Revelation Released
6:00 AM | Cord Kruse | Comment on this story

Coladia has announced that The Fall Trilogy Chapter 3: Revelation for Mac OS X is now available for download. The last episode of the Fall saga once again drops players into an unexpected situation as they attempt to recover the remaining clues to their identity.

In the previous two chapters, you made it through some strange adventures. First, you were a temple explorer in Asia, and then you were a secret agent in a modern building. Each time you woke up in a new place on a mission that was unrelated to the previous one. You solved many enigmas that helped you get some of your memory back. You wake up this time in a Victorian house and a letter from the lady urges you to take care of her husband... Can you face the new challenges, find answers, and come to a revelation?

The Fall Trilogy is a mouse-driven series of adventure and puzzle games from the developers of Destination: Treasure Island, Secrets of Da Vinci and Return to Mysterious Island. Many support systems will satisfy casual and regulars players.


  • Point & Click game
  • 2 navigation mode available, fixed and 360 views
  • Photorealistic graphics with widescreen support 16/9
  • Variety of challenges with an increasing difficulty combine with hidden objects or jigsaw mini-games
  • A tutorial
Multiple help systems to assist the player - A tasks list:
  • Clues more and more accurate
  • Ability to switch a mini-game from Normal to Easy mode
  • Voices and texts available in English, French and German
The Fall Trilogy Chapter 3: Revelation is available now for $9.99 (USD).

The Fall Trilogy Chapter 3: Revelation
Buy The Fall Trilogy Chapter 3: Revelation

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The Showdown Effect Website & Trailer Unveiled
6:00 AM | Cord Kruse | Comment on this story

Paradox Interactive has unveiled a website and trailer for The Showdown Effect, a 2.5D multiplayer action game inspired by 80’s and 90’s action movies "where champions from different eras of time fight to the death, for fun, for glory and for awesome." In the game players will battle for the upper hand using a variety of different weapons. The Showdown Effect will feature a multiplayer mode for up to 8 participants, multiple game modes, numerous heroes, and dynamic environments.

The focus of The Showdown Effect is in recreating the outrageous action found in classic action movies and taking them one step further. Players can pick weaponry from the silver screen's unparallelled arsenal, including shotguns, frying pans, lightsabers, assault rifles, grenades, katanas, gauss guns and anything in between. No explosion is too loud and no bullet dodge is implausible – The Showdown Effect is all about impaling your friend with nearby broomstick and dropping a “Stick around”-taunt as you jetpack heroically off to the next enemy.

Beneath all of this The Showdown Effect is heavily invested in the fundamentals of platforming, providing controls that are responsive and satisfying when it comes to simply running and jumping. Likewise, as a multiplayer game The Showdown Effect will offer all the progressive rewards and unlocks that players have come to love and to cherish.


  • Up to 8 player fast paced cinematic multiplayer action
  • Rich, detailed audiovisual feedback
  • Context-sensitive movement and combat
  • Progress your character and unlock new customization options
  • Multiple game modes
  • Re-experience the action of your childhood movies across different environments.
  • Numerous heroes, dozens of weapons, hundreds of moves - infinite fun.
Learn more at the links below.

The Showdown Effect Trailer
Paradox Interactive
The Showdown Effect
Buy The Showdown Effect

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Explaining The Lore Of StarCraft II
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted the twelfth round of its Ask Creative Development Q&A series for StarCraft II. The answers focus on the lore of the popular sci-fi real time strategy game, giving fans insight into the storyline behind the frenzied combat.

Question: Why did Mengsk abandon Kerrigan on Tarsonis? The rationale behind that wasn’t really clear.

Answer: As always, Mengsk plays a deep game. He usually has several reasons for the things he does.

First, Kerrigan had started to question his orders. He knew that if she was feeling squeamish about what he was doing on Tarsonis, she would become progressively more troublesome as the rebellion went on, because he was not going to pull any punches. So it seemed like a good time to get rid of her.

Second, it sent a chilling message to the rest of the Sons of Korhal. They had all been with Mengsk willingly because they believed in his cause. He was essentially telling his own army that the cause was now an established idea and their belief was no longer required—only their obedience. It was the moment Mengsk went from being a revolutionary to a tyrant.

Finally, Mengsk's family had been butchered by a Confederate ghost team in the past. He had uncovered evidence that Kerrigan had led that team and personally slaughtered his family. So this was the moment of revenge.

Head over to the link below to read more.

StarCraft II Lore Q&A
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Friday, January 18, 2013

Enjoy Dream Builder: Amusement Park At Mac Game Store6:00 AM
Mahjong World Contest Now At MGS6:00 AM
View all of the Mac games news for Friday, January 18, 2013 on one page

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