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Thursday, January 10, 2013

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GearCity Nearing Open Beta, Trailer Released
6:00 AM | Cord Kruse | Comment on this story

Visual Entertainment and Technologies has revealed that their upcoming automobile manufacturing business simulator, GearCity, is nearing open beta. To celebrate the company has released a trailer. Among other things GearCity gives players the chance to design a vehicle and see how it fares against the offerings of 300 AI competitors.

The game revolves around your office. From your office, you are able to control all aspects of your company. The first thing you have to do is design a chassis, an engine, and a transmission. The component design system is made to be simple while allowing a high degree of customization. After you have created these components and have hired employees to research them, you'll need to design a car. GearCity has over 300 body designs, 100 accessories, and over 7000 customization morphs. The options are limitless. After designing a car, you have to start production in factories and set up branches to sell to various dealerships. All while 300 AI companies try to do the same.

The world's economy and historical events have been accurately modeled
between 1900-2010, which makes for a realistic experience.

Learn more at the link below.

GearCity Trailer

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McBank: The Puzzle Of Money And Freedom At MGS
6:00 AM | IMG News | Comment on this story

Mac Game Store has increased its catalog of game titles available for download and purchase with the addition of Honey Tribe Studios' McBank: The Puzzle of Money and Freedom. The puzzle title with an adventure game feel offers social commentary along with its gameplay.

Money. Or freedom. What is more important to you?

The people, rich and poor alike, all bow down to the mighty McBank. They buy from McBank and they work for McBank. They live for McBank.

They are controlled by McBank.

But perhaps there is another option? A different way of doing things. A new balance to be struck.

You decide.

About McBank

McBank is a game that uses humour and gameplay to criticise some of the negative aspects of modern life. Specifically, how wealth and power is massively uneven in distribution. i.e a tiny amount of people control the majority of the money. Yet the majority of the people continue to support those with the power.

At the heart of it is a solid puzzle game that feels like an adventure game. Itís a cross between gaming and social commentary.


  • High resolution graphics.
  • 5 different game endings.
  • The ending changes depending on the choices you make.
McBank is available now for $2.99 (USD).

McBank: The Puzzle Of Money And Freedom
Buy McBank: The Puzzle Of Money And Freedom

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StarCraft II Lore Discussed
6:00 AM | Cord Kruse | 1 comment

Blizzard Entertainment has posted the eleventh round of its Ask Creative Development Q&A series for StarCraft II. The answers focus on the lore of the popular sci-fi real time strategy game, giving fans insight into the storyline behind the frenzied combat.

Question: If the zerg are biological life-forms, how can they survive traveling across the universe without any air, shields, or armor suits?

Answer: They can adapt to handle those environments. The question of how they can do things without tools is a uniquely human way to look at a problem. When we can't do something, we build a tool to do it for us. A race that can evolve and adapt so rapidly and so well simply doesn't think that way. As an example, there are creatures that thrive on the bottom of the ocean here on Earth, in places where our tools and equipment have only recently allowed us to go.

Head over to the link below to read more.

StarCraft II Lore Q&A
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Wednesday, January 9, 2013

Pathfinder Online Kickstarter Adds Mac Support6:00 AM
Q.U.B.E. Available From Mac Game Store6:00 AM
Red Turn: The Road To Berlin 1943-45 Now At MGS6:00 AM
World Of Warcraft Thunder King Trailer Unveiled6:00 AM
View all of the Mac games news for Wednesday, January 9, 2013 on one page

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