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Thursday, December 6, 2012 | |
EVE Online: Retribution Deployed 6:00 AM | Cord Kruse | Comment on this story
CCP Games recently announced the release of the next expanion for its sci-fi MMO EVE Online. Among other things Retribution features a new bounty hunting system, several new ships, overhauls for existing craft, and Crimewatch - a new way to track player behavior. EVE Online: Retribution has been deployed. This latest expansion brings a refactoring of the bounty system and better handling of kill rights, the new Crimewatch, rebalancing and ship roles of all T1 Destroyers and Cruisers, 4 new Destroyers, a new mining frigate, a big update to the tactical combat UI, upgraded NPC AI, an improvement of the sound system, and a lot of small changes that will make life in New Eden that much more easy and interesting. Check out the links below to learn more.
EVE Online: Retribution
CCP Games
TransGaming
EVE Online
Dirk Dashing 2: E.V.I.L Eye Now Available At MGS 6:00 AM | IMG News | Comment on this story
My Game Company's secret agent Dirk Dashing is on assignment at Mac Game Store in Dirk Dashing 2: E.V.I.L Eye. In a brand new mission the hero must face off against the owner of a massive global corporation. Dirk Dashing 2 features 40 huge levels, new stealth tactics, hand-painted scenery, and 3 different skill levels. Secret agent Dirk Dashing is back for a brand new mission! After a wicked computer virus destroys G.O.O.D's new computer network, agent Dirk Dashing must track down the cyber criminal responsible for the attack. His mission leads him to a massive global corporation, owned by one of the wealthiest men in the world. Help Dirk avoid security systems, evade guards, and solve all-new puzzles to stop a diabolical new plot by E.V.I.L mastermind, Dr. Ego!Features: - No blood, no gore, no fist fights, no gratuitous violence of any kind - Dirk uses tranquilizer darts, knockout gas, and other non-lethal means to defeat his enemies!
- 40 huge levels to explore, including 5 secret levels, packed with hidden areas!
- New stealth tactics that allow Dirk to tiptoe unseen and unheard past guards, or sneak up on tougher enemies!
- Hand-painted scenery, done with a combination of acrylic and watercolor paints!
- Lots of new enemies, hand-drawn in a traditional cartoon animation style!
- An all-new soundtrack with spy music that perfectly fits the game!
- 3 different skill levels to accommodate players of all ages and experience!
- Play using keyboard, joystick, or game pad!
- Ability to save your game progress at any point!
- In-game instructions to get you started!
Requirements: Dirk Dashing 2: E.V.I.L Eye is now available for $9.99 (USD).
Dirk Dashing 2: E.V.I.L Eye
Buy Dirk Dashing 2: E.V.I.L Eye
Crafting The Art Of Project Eternity 6:00 AM | Cord Kruse | Comment on this story
Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals the behind the scenes efforts that go into the creation of character models and area artwork for the game, and showcases some examples of art in-progress. Drawing on classics of the genre such as Baldur's Gate, Icewind Dale, and Planescape: Torment, Project Eternity will feature character creation, a party of adventurers, tactical "real time with pause" combat, dungeon exploration, and a storyline the developers promise will be compelling. If you’ve been reading/watching Josh’s updates, you must understand that we are creating a brand new yet substantially familiar RPG experience essentially out of thin air, complete with a fully realized fantasy world, including new rules, new races, new places, new nations, new lore, new creatures, new story, new characters, a whole new combat system, with specific armor and weapon types, new this, new that, and a whole bunch of other new stuff--really we’re creating everything from nothing but what spews forth from Josh’s blazing fingers and angelic vocal cords. “How does that work?” you ask. Well, I’ll tell you: what happens is we all sit around a fire, in a far off and desolate wilderness, as he chants: what things were, and are, and what will be and sometimes why. We listen, we ask questions, and we discuss. We in turn, propose thoughts and ideas that are considered, further discussed, sometimes dismissed, but also sometimes gathered up and swirled into the glowing embers of this primordial glowing emergent world that is floating--NO!...LEAPING!!--out of the creative fuel, breath of air, and heat of our collaborative works. As well, we’ve decided to abandon the application we would normally use to create everything, for a supposedly-more-popular-more-capable app, and nobody really knows how to use it......BOOM! Yep, I just wrote and you just read THAT!... ...So, with our new software: Maya (the old software was Softimage) we’ve been making test worlds--we call them gray boxes. We’ve been making test characters--we call them gray characters. We’ve been giving them gray animation, we’ve been giving them gray (actually sometimes white, we’ll make some black ones too, we’re not racist) weapons, and we’ve been inserting them into our prototype worlds to prove to ourselves and you, that we know what we’re doing, and to lay the groundwork for expanding these vacant golems into player and non-player characters, that can interact with the world and other characters in a more meaningful and varied way--you know: picking up stuff, and hitting others with it, and taking their stuff and putting it on, or selling it--oh yes, and with color! Just kidding! Haven’t you been reading what I’m writing: this game is going to be DEEEEP! Read more at the link below.
Project Eternity: First Art Update
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition
The Walking Dead: No Time Left Reviewed 6:00 AM | Cord Kruse | Comment on this story
Adventure Classic Gaming has posted a new review of Telltale Games' No Time Left, the final episode of its video game series based on The Walking Dead comics. Based on the series by Robert Kirkman, the adventure follows the story of a band of zombie apocalypse survivors. Each episode following the first is uniquely tailored to the choices players made in previous installments. The Walking Dead has been a somewhat difficult experience to classify, if only for the fact that after playing through the entire series I no longer consider it to be just a game. Of course, there are inventory based puzzles to solve and environments to explore, but at some point along successive episodes, my mentality has shifted from "characters in a game" to "my friends". Such sentiment may perhaps be laughable. However, there have been very few games which I have played that have had characters resonating with me so completely—that I feel sad whenever any of them get hurt or injured; that I agonize over every in-game decision which I have to make because I do not want to bear the consequences. Simply put, the concept of reloading a save and choosing a different outcome not only no longer occurs to me but also feels like an impossible option. To me, this is a very good sign in what has always been the game's standout strength: the writing. To make the player so emotionally invested in these characters that losing any of them is like losing an old friend—combined with the lingering guilt of not making the "right" decision to save them—is certainly not an easy task, and the writers at Telltale Games deserve every accolade they have received for the overall body of work. Head over to the page below to read more.
Adventure Classic Gaming: The Walking Dead Episode 5 Review
Telltale Games
The Walking Dead
Buy The Walking Dead
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