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Tuesday, November 20, 2012

The Bard's Tale Now Playing At Mac Game Store
6:00 AM | IMG News | Comment on this story

InXile Entertainment's The Bard's Tale for Mac is now available from Mac Game Store. This version of the title is the modern comic RPG featuring 20-30 hours of adventure, over 14 hours of voice acting from notables such as Cary Elwes and Tony Joy, and a vast world to explore.

You are the Bard, a selfish rogue weary of pointless sub-quests and rat-infested cellars. Through song you summon magical characters to join you on your quest for coin and cleavage!

Prepare to immerse yourself in over 20-30 hours of adventure, featuring:

  • 50 enemy types (not counting bosses!)
  • A vast world to explore with towns, wild forests, rivers, castles, towers, secret dungeons, snowy mountains, caverns, haunted tombs and more
  • A full cast of bizarre NPC’s
  • Over a dozen special boss enemies to defeat
  • 16 magical characters to discover and then summon at will to aid you
  • Over 150 unique items of weaponry, armor, instruments, tokens, artifacts and loot!
  • More Song & Dance numbers than any other game, including a zombie dance-off!
  • Over 14 hours of outstanding voice-acting from top Hollywood talent, including Cary Elwes (The Princess Bride) as the Bard, and the inimitable Tony Jay as the Narrator
But wait! That’s not all! Enjoy these great new additions to the original PC version:

New Features:

  • Autosave—option to save automatically when you near a save-book in game.
  • Full Screen Toggle—Cmd+F toggles between windowed and full screen view.
  • Supports USB gamepads and sticks for controllers in addition to mouse/keyboard.
  • Adaptive Rendering—displays at full native monitor resolution with user-accessible performance options.

Play The Bard’s Tale today!

Mac OS X adaptation by Square One Games.


  • Mac OS X 10.6 or later
  • 1 GHz Intel Mac
  • 1 GB RAM
  • 3.6 GB HD Space
  • 64 MB VRAM
The Bard's Tale is available now for $9.99 (USD).

The Bard's Tale
Buy The Bard's Tale

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Tower Of Elements Comes To MGS
6:00 AM | IMG News | Comment on this story

Tower of Elements is now available for download and purchase from Mac Game Store. The unique blend of Match-3, Tower Defense, and Role-Playing styles puts players in the role of an elementalist seeking to defend his tower from a relentless horde of monsters trying to breach the walls.

Tower of Elements is an innovative match 3, tower defense, role playing game. Play an elementalist who commands a magical tower against a relentless horde of monsters trying to breach your kingdom's walls.

Make strategic matches to launch powerful, elemental bolts at the Void Army. Gain experience to learn mighty spells and gather gold to buy epic gear and deadly siege weapons.

Collect scrolls with information about your foes to compile a bestiary that will aid your kingdom in preparing its defense.

Once upon a time in a land far, far away, there stood a tower that had been built in an age long forgotten. One day, people arrived in wagons and built a small village in the shadow of the old tower. The village grew, and the settlers prospered.

Unfortunately, an invading darkness stretched its way across the land. The Void army, a force dedicated to the obliteration of life and creation, stretched its hungry arms towards the innocent villagers.

To defend his people, King Rand re-purposed the ancient tower and filled it with elementalists: powerful magic-users who controlled the four elements that created life: fire, earth, air, and water. This is their story.


  • Fast paced match 3 with strategic tower defense
  • Collectible monster cards
  • 24 spells & 11 pieces of gear
  • High level spells and gear are impressively epic.
  • 90 levels
  • 10 chapter story in the world of Primordiax
Tower of Elements is available now for $9.99 (USD).

Tower Of Elements
Buy Tower Of Elements

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Crafting A Storyline For Project Eternity
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment recently released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals how the company is developing the game's story and plot, taking an overall view of the process rather than offering storyline specifics.

Drawing on classics of the genre such as Baldur's Gate, Icewind Dale, and Planescape: Torment, Project Eternity will feature character creation, a party of adventurers, tactical "real time with pause" combat, dungeon exploration, and a storyline the developers promise will be compelling.

Finding the right level of player freedom and clarity of purpose can be difficult. It's tricky to develop scenarios that can convincingly motivate characters of many races and classes, many backgrounds, and many moral and ethical stances. A conflict that is too "hands-off" or impersonal (e.g. a political conflict that doesn't directly involve the player) can make it difficult for players to connect to it. A conflict that is extremely personal may rub players the wrong way if it assumes too much about their character or if it feels like their choices don't have a large enough impact on the world around them.

Because this is the first story your characters will shape in this world, we want to start with something small that grows into something larger. As we have hinted before, the story opens with the player's character witnessing a supernatural event that puts him or her in a difficult situation. The full ramifications of what you become a part of are not immediately apparent, but you quickly become aware that you have... new problems. Dealing with these problems makes you realize that resolving your situation is inexorably linked to the fates of many others. In some cases, these "others" are individuals. In others, they are much larger groups of people. You will get to interact with them all in various ways over the course of the story. If we do a good job in developing these groups and characters, the decisions you make in the course of resolving your problems will be interesting and difficult to make.

Read more at the link below.

Project Eternity Update 31
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition

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More From Trent Oster About Baldur's Gate: Enhanced Edition
6:00 AM | Cord Kruse | Comment on this story

Shacknews and PC Gamer have both recently posted new interviews with Overhaul Games' Trent Oster about the upcoming Baldur's Gate: Enhanced Edition. BGEE is an updated version of Bioware's fantasy role playing game set in the Forgotten Realms. The game will feature an enhanced version of the Infinity Engine, the Tales of the Sword Coast expansion pack, new adventures, and new party members.

Shacknews: You said you had gutted the multiplayer of the original Baldur's Gate. Talk us through the changes and decisions you made to make it a better experience as co-op.

Oster: The original Baldur's Gate made extensive use of Direct Play, which is no longer supported. The DirectPlay systems had a lot of performance and reliability issues in the original codebase and we were able to reduce the complexity and clean up the entire system by nuking DirectPlay from orbit. The BG reliance on DirectPlay required players to engage in a large number of odd work-arounds to get the game to connect up. Our approach was to clean up the networking system and lay out a larger plan for how games could connect up. With the tight demands on our time, we will launch with support for direct connections, with our game matching solution coming online in the near future. I'm most proud of how robust the cross-platform multi-player is. We've had a number of games running in the office across PC's, Macs and various iPad versions. The cool factor of cross-device play is hard to convey, but when you are playing the same game on a tablet that your buddy is playing on a PC it is pretty amazing.

PCG: That’s a great story. So, are big localization efforts happening for Baldur’s Gate Enhanced Edition?

TO: Yes, actually. We’re using—a lot of the original fans of the series in different countries have done translations since the original launched. The original game launched in 11 languages, and I think currently there’s 19 in progress. So we’ve hooked up with a lot of these communities and in some cases they’ve kind of thrown their translation at us, saying, “Hey, this is the best we could do. We’ll do anything we can to get it into the game.”

And that’s kind of the story with the Turkish version. There was no Turkish version originally, these fans built it and they really want to make a commercial version of the Turkish version, and we’re like, “Well, sure, we’ll be happy to support you guys if we can. Let’s figure out how we get your stuff into the game and what we can do to solve that. We’ll put you guys into the credits for doing the translation.”

And it’s been just a pretty impressive result. You’ve got these volunteer groups able to go in, and in some cases you can self-organize around, here’s our main editor, our secondary editor, and our translators and they plow through the data and come up with a translated version of all the content.

Check out the links below for more.

Shacknews: BGEE - Making A Classic Better
PC Gamer: How Fans Helped Locallize BGEE
Overhaul Games
Baldur's Gate: Enhanced Edition

Mac Games News for Monday, November 19, 2012

Call Of Duty: Black Ops - Annihilation & Escalation Released6:00 AM
Infinite Scuba In Development6:00 AM
Questions Answered About The Elder Scrolls Online6:00 AM
View all of the Mac games news for Monday, November 19, 2012 on one page

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