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Thursday, June 21, 2012

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Diablo III Patch 1.0.3 Released
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released patch 1.0.3 for its action RPG sequel, Diablo III. The lengthy patch notes include changes, improvements, and bug fixes for the game. Diablo III returns players to the war torn world of Sanctuary, where they must once again defend the land from invading demonic forces.

  • To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
  • The rewards provided for replaying quests have been reduced
  • The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies
Check out the page below to read more.

Diablo III 1.0.3 Patch Notes
Blizzard Entertainment
Diablo III
Buy Diablo III

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Divinity: Dragon Commander Previewed
6:00 AM | Cord Kruse | Comment on this story has posted another new preview of Divinity: Dragon Commander from Larian Studios. The fantasy based strategy title puts players in the role of a young dragon knight who must fight for the survival of his land when his father, the king, is murdered.

Dragon Commander basically combines three different types of games into a holy trinity of gaming:
  • Turn based strategy, similar to board games such as Risk or Diplomacy, or various turn-based 4x PC games.
  • Real time strategy. Battles are fought in the air amid floating platforms, land, and various airships. This part of the game reminded me a lot of Homeworld.
  • 3rd-person action. During the RTS battles, you can take control of dragon and use its formidable powers to turn the tide of battle for your forces.
During the turn-base/board game phase of the game, you will direct research into magic and technology, wage wars on multiple fronts, and (perhaps most interestingly) manage the relationships with the ambassadors of the various races under your banner...

The battles are largely fought amid floating platforms, where factories, defensive emplacements, and other structures were very quickly built. The battle ramped up very quickly—I didn’t get the impression the RTS portion of the game requires a lengthy “build” phase before salvos of cannon fire rip through the clouds between fleets...

The dragon is effectively the 'fighter jet' of Dragon Commander, and has vastly superior maneuverability to the warships.

With gun fire spraying in every direction between battling warships, you definitely get the sense of being a fighter pilot in sea of battleships. It’s like a science-fantasy-steampunk version of the massive space battles in Star Wars.

Read more at the page linked below. Dragon Commander Preview
Divinity: Dragon Commander

Bringing Cyberpunk To Computers
6:00 AM | Cord Kruse | Comment on this story

Rock, Paper, Shotgun has posted a new interview with CD Projekt CEO Marcin Iwinski about Cyberpunk, CD Projekt RED's upcoming sci-fi role-playing game. The developer discussed several topics including copy protection schemes, why they chose the Cyberpunk universe, and when the company might base a game on a world of their own creation.

RPS: Why did you decide on Cyberpunk for your next game? What drew you to that specific license and world?

Iwinski: We were looking at the settings we were interested in, and obviously, Cyberpunk was something close to the hearts of a lot of people on the team. I personally didn’t play [at the time], but the bulk of the studio was playing. So when we approached Mike Pondsmith, the team was like “Wow, we never thought we’d get to meet the creator.”

But it’s a great setting, and it allows us to build a fantastic RPG. So if you look at how we approached The Witcher, we wanted to eliminate the risks that could possibly lead to a bad game. When you’re starting a game, you need the technology, so we licensed the Aurora Engine. You have to have a setting, world, and story, so we took The Witcher books. And then we just focused on making a great game. That was already very challenging on The Witcher 1. We spent five years developing it. Then in Witcher 2, we already had our own technology, and the setting was still the well-proven Witcher world.

RPS: Is there any interest at CD Projekt in breaking out of that cycle and creating wholly unique worlds – removed from someone else’s license?

Iwinski: We definitely want to do things right. So obviously, we’re not abandoning The Witcher. We’re not talking about what’s next right now, but you can guess it’ll be happening sometime in the future. And then there’s Cyberpunk [occupying our other team]. So, for the foreseeable future, that’s what we’ll be focusing on. And these aren’t just books or – in Cyberpunk’s case – pen-and-paper games. They’re worlds. And they allow us to tell great stories with different kinds of gameplay. And we probably could’ve just stuck with The Witcher, but it’s a new setting. So it’s great for our developers who wanted to try different things. Because, for some, it’s like “How many more years will I be working on swords?” So now they can work on great guns or implants. I think that’s a good balance for us.

I’m not saying “no” [to the idea of a wholly original IP], but we’ll take probably a long time to come up with a system.

Head over to the page below to read more.

Rock, Paper, Shotgun: Cyberpunk Interview
Cyberpunk 2077

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Botanicula Reviewed
6:00 AM | Cord Kruse | Comment on this story

Just Adventure has posted a new review of Amanita Design's point-and-click adventure, Botanicula. The game focuses on five unique characters on a mission to save the last seed of their home tree from infestation by evil parasites. To succeed players will have to rely on each of the five character's skills as they travel through the game's more than 150 locations.

From the review:

Throughout your exploration, you’ll interact with other creatures that live on the tree. Most of the time, the only purpose to interact with these creatures is to collect their ‘cards’. The card system is like a scoring system for the game, although I didn’t realize that until I had completed the journey. To collect the cards, you’ll often have to click on multiple creatures on the same screen. Sometimes you’ll click in a certain order. Other times you’ll click in a certain time frame. It’s often unclear. For example, when you click on one creature, it starts singing. The singing draws some more similar creatures, which you also have to click on. They join in on the song; bringing more creatures. Eventually you’ll receive a creature card from this interaction, as long as you can get all creatures singing at once.
The full review is available at the page below.

Just Adventure: Botanicula Review
Amanita Design
Buy Botanicula

Mac Games News for Wednesday, June 20, 2012

Dragon Age Legends Now Available As Free Download6:00 AM
Sid Meier's Civilization V: Gods & Kings Available Now6:00 AM
Telepath Tactics: New Details Revealed6:00 AM
The Banner Saga: Character Art Design & Game Lore6:00 AM
View all of the Mac games news for Wednesday, June 20, 2012 on one page

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