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Friday, June 8, 2012

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Diablo III Updated, Future Patch Plans Revealed
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released patch 1.0.2b for its action RPG Diablo III, and has published a new article detailing the changes and adjustments planned for patch 1.0.3. Some of the changes include removal of extra monster damage during group play, adjusting the difficult level for Inferno, and increasing repair costs on level 60 items.

Paying for Your Mistakes

Current repair costs at level 60 are barely noticeable, and because of that we see a lot of people wonder if “graveyard zerging” tough enemies or “chain rezzing allies on a boss” is intended gameplay – it definitely is not. To help solve the issue we evaluated a number of new death mechanics, such as just allowing the resurrection timer to increase even higher, disallowing resurrection during boss fights, or putting a debuff on you when you resurrect (such as reduced combat effectiveness).

Ultimately we felt that increasing repair costs was the best solution that preserves the fast paced style of the game. Repair costs on level 60 items are going to go up a lot. Our goal is the next time a player is graveyard zerging a boss, it should occur to them that “this is probably not an efficient way to go about things”. We’re currently evaluating repair costs between 4x and 6x their current values.

In the face of increasing costs, we recommend listening to the Hardcore players out there as they probably have some helpful advice on how to minimize repair costs. Following this change zerging a boss will still be possible, but our intent is that it won’t be optimal, and players who are seeking to be as efficient as possible will adjust their item hunting routes accordingly.

To read more of the details follow the link below.

Diablo III: Patch 1.0.3 Design Preview
Diablo III: Patch 1.0.2b Details
Blizzard Entertainment
Diablo III
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Blades Of Time Now At Macgamestore
6:00 AM | IMG News | Comment on this story

Gaijin Entertainment's Blades of Time is now available for purchase from The action adventure puts players in the role of Ayumi, a gun and sword-wielding treasure hunter in search of new challenges. The game features colorful characters, eye pleasing graphics, a ton of treasure to uncover, and a large variety of combat skills to master.

Ayumi, the gorgeous gun and sword-wielding treasure hunter, sets out on a journey to an ancient island in search of new adventures. While rich in bounty, the island is also filled with the magic of Chaos, being at the same time home to blood thirsty monsters. With a host of colorful characters, eye-popping visual appeal, tons of treasure and a huge variety of combat skills to master, Blades of Time will bring just as much fun and satisfaction both to gamers that are new to the action adventure genre and to experienced players.


  • Time Rewind. The ability to rewind time will help Ayumi to solve different puzzles and fight with armies of monsters.
  • Meetings and encounters. While traveling Ayumi is sure to meet lots of cuddly, funny and mysterious characters. Each of them will make a contribution to the story of the blonde's risky adventures.
  • Beautiful in-game world. The world of the game is packed with a variety of fantastic landscapes. Here players can find everything: from snowy valleys to dense jungle, ancient cities and temples and even sky islands.
  • Martial arts. Over 40 different combo attacks as well as spells of different magic schools will help Ayumi to defeat all the enemies that stand in her way.
  • Precious time. Ayumi’s ability to speed herself up in no time will help her to catch up with enemies, flee from her pursuers and travel all over the in-game world, making use of its unique landscape features.
  • Coop and PvP are available in the special "Outbreak" mode.
  • Mac OS X 10.7 Lion
  • Core i5 - 2.5
  • 2 GB RAM
  • AMD 6750 or GeForce 9600
  • 3 GB HD Space
  • Broadband Internet connection
Blades of Time is available now for $39.95 (USD).

Blades Of Time
Buy Blades Of Time

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Sacrilegium Announced
6:00 AM | IMG News | 1 comment

Reality Pump and TopWare Interactive have announced work on Sacrilegium, an upcoming new survival horror title. The game will follow the exploits of a young woman named Alex who must face the horrific Moroi, modern vampires more deadly and terrifying than the legends suggest.

The in-house development team that’s responsible for creating many successful franchises such as the "Two Worlds" titles, or the acclaimed "Earth" series, is looking to revive and renew the survival horror genre in terms of story and atmosphere, as well as in the gameplay and level design, as they look to set the new standards.

The story is about Alex, a 20-year Californian - smart, friendly and independent. She’s a college student that while fully aware of her breathtaking beauty, she never is looking to use it to her advantage. Keeping in shape with combat and self-defense training, she’s honed specific martial art skills that will come to her aid during her perilous journey through the province of "Sacrilegium". Being the adventurous type, she jumps head first into a maelstrom of events, descending with her friends into a world beyond the known reality. The complex and multifaceted action drives the young heroine half around the globe, from the foggy banks of San Francisco to the remotest corners of Europe. She encounters a large array of dangerous and mysterious monstrosities along the way, including the enigmatic Moroi – a creature most resembling a vampire, but able to eat a vampire for breakfast. Alex must utilize all of her skills and survival instincts, employing her knowledge and heart to survive and to save her soul from certain corruption. Sacrificing her own mortality for the safety of her friends, Alex discovers more than she ever bargained for on the road to truth and salvation, with unforeseen and unnatural twists and secrets revealed, right up until the very end.

"Sacrilegium" is realized on the new GRACE 2 engine (Graphics Rendition And Creation Engine), which was also developed by Reality Pump Studios. The predecessor of this engine was already the basis for "Two Worlds 2" and it attributed largely to the success of the title. But Reality Pump did not rest on these laurels, but once again pushed the properties of the program forward. The first pictures of the results will be available very soon, with the exact features of this engine being presented at a later date. It’s no exaggeration to say that the results of the GRACE 2 Engine, will leave players awestruck.

"It pleased us", said Miroslaw Dymek, CEO of Reality Pump Studios, "that we succeeded to develop the GRACE 2 engine in a way, that enables us to present models and landscapes that make photos look like charcoal drawings compared to the game. After all the years that we ‘ve dealt with the appearance of medieval stories, it was time to pool the experience acquired and integrate that into a modern action adventure. We’ve definitely achieved that with "Sacrilegium".


  • A dark, thrilling tale with a captivating atmosphere, full of twists and turns, surprises and rewards.
  • A constant feeling of tension, trepidation, and fear of the unknown and the unseen, combined with visceral action rewarded by the excitement of progression.
  • Breathtaking graphics: the magic of the revolutionary GRACE 2 Engine renders models and locations so real they can make a photo album look like a charcoal sketch, breathing life into the characters and environments with the dark brush of intensity and enthralling entertainment.
  • Ultra-realistic motion-capture: state-of-the art equipment has faithfully reproduced every action and reaction, from the fluid movement of the body to the tiniest twitch in facial expressions.
  • AI powered enemies with unique animations always matching the environment, whenever and wherever they may be encountered.
  • Multiple ranged weapons: from handguns to crossbows, Alex's deadly arsenal will whet all appetites.
  • Unparalleled animations make each character come alive: every entity in the game has been given a unique, separately designed set of animations more realistic than ever seen before.
  • Cinematic fights and sequences: each one acted out by stage professionals and martial arts experts and all directed separately by film industry virtuosos.
  • Chopper Chase: like a futuristic road warrior, Alex will blast through the Old Continent on an appropriated police motorbike, as her enemies scatter in all directions.
  • Gripping Quick Time Events: heart pounding as you race against the clock, only nerves of steel will prove worthy in these sudden, stirring situations.
  • Eye-tracking: 3D-ET™ - the revolutionary proprietary technology that offers three dimensions, providing a more real and captivating experience than any other implementation available today. Already tested and reverently welcomed by actual PC players.
  • Supports stereoscopic 3D
Sacrilegium is coming to a variety of platforms, including Mac. Read more at the link below.


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Loren: Amazon Princess Reviewed
6:00 AM | Cord Kruse | Comment on this story

Just Adventure recently posted a new review of Winter Wolves's Loren: Amazon Princess. In the game players take the role of either Saren or Elenor as they attempt to aid the princess Loren discover what happened to her missing mother, Queen Karen.

From the review:

What makes Loren fun to play is that it manages to be both a true casual game and a true turn-based RPG at once. It’s extremely light on its feet – loading times are nonexistent, and saving happens instantaneously. You can save any time you like, so the game has a pick-up and put-down quality that is a breeze.

Plus it’s an honest-to goodness role-playing game.

Your party can consist of, at most, six members at a time. You meet a colorful band of characters in your adventures, and you end up with far more than the maximum of six, and so you get to decide how you switch the party members in and out, which you can do before every battle.

Battles are turn-based, with both your party and the enemies lining up in two rows – melee in front, casters and ranged in back.

Characters level up individually, and upon leveling, you get extra stat points to spend, as well talent trees to invest in (each character has access to two talent trees). The skills you invest in are meaningful and you can really see and feel how they affect combat.

Head over to the site below to read more.

Loren: Amazon Princess
Just Adventure: Loren Amazon Princess

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Snorms Released
6:00 AM | Cord Kruse | Comment on this story

Jean-Baptiste Simillon recently announced the release of Snorms, a third person shooter with an isometric view. Players take the role of a solider battling against monsters from outer space. The game features 37 levels, 3 difficulty settings, 14 upgradeable weapons, and 22 unique monsters.

You play a soldier resting on his native island, but it is very quickly overrun by monsters from outer space and no outside help is available. You put on your armor, get into your battle ship and go to find out what happened at the peril of your life.


  • Old-school isometric shooter
  • 10-15 hours of gameplay
  • 3 difficulty settings
  • 37 levels + 4 secret levels
  • 14 upgradeable weapons
  • 22 unique monsters
  • Experience and leveling system
    Snorms was born from the desire to create a shooting game, in an isometric view, based on old Doom games gameplay (labyrinthine levels, enemy infighting, etc.) while adding modern enhancements: experience, upgradeable weapons, leveling, etc.
  • OS: Mac OS 10.5+
  • Processor: 2.4 Ghz or equivalent processor
  • Memory: 1GB RAM
Snorms is available for $8.99. Click over to the website below to learn more.


FTL Closed Beta To Begin Soon
6:00 AM | Cord Kruse | Comment on this story

In a new blog post Tom Jubert, one of the developers currently working on Subset Games' FTL: Faster Than Light, revealed that closed beta testing will begin soon. Described as a "spaceship simulation roguelike-like," the game gives players the chance to engage in exploration and combat in the vastness of outer space.

Here's a bit more about Jubert's involvement in the project:

I first read about FTL some six months ago in PC Gamer, tore out the page to remind me to look it up, and then forgot all about it. Then I played the limited time onlive demo and was blown away (apparently it was the most played game on the service during that period). FTL captures all the good stuff: the ordering crew on suicide missions to fix vital components, the MORE POWER TO ENGINES and the transporter catastrophes. It also tells a randomly generated tale drawn from a vast library of pre-scripted events with different options and outcomes. In short, I wanted me some of that, so I got in touch.

Working on FTL has been fantastic, mostly because I'm already so sold on the game and the guys' ability to pull it off. I've been developing the alien species (like the rockmen you see in the header image) and we must have doubled the number of events since the demo (which - I feel bad about this - are being pain-stakingly hand-coded into the game by Justin). The aim is to make each sector in the game feel special, with hidden paths and unique events for replayability. We want players to keep on exploring the galaxy long after they defeat the big boss because it's just such an interesting place to visit.

Click over to the links below to read more and view a new video.

Blog: Project Announcement - FTL
FTL Pre-Beta Video
FTL: Faster Than Light

Bethesda Defends Elder Scrolls Online
6:00 AM | Cord Kruse | Comment on this story

In a recent Eurogamer article Bethesda's Pete Hines responded to fan and journalist criticisms arising from early details about The Elder Scrolls Online. In development at ZeniMax Online Studios for Mac and Windows PCs, the MMO will be the first Elder Scrolls title to allow gamers to explore the world of the fantasy series with others.

"From the very beginning when it was first conceived we knew the reaction would be mixed," Hines said. "It's not all that different than what we went though with Fallout 3, which is, you're taking this thing that everybody knew and loved like this. Now in that case it was same genre, different developer, different approach. This is an RPG, but MMO is different in how things work."

Hines expects sceptical fans will come around as more of the game is revealed. He compared TESO's development and campaign as a "marathon", and revealed plans to allow more and more people to play more of the game over time.

"There's always that issue of meeting expectations or what people had in their mind's eye," he said. "It's really early. We've only shown the barest glimpse of it here. We've got an awful lot of stuff to talk about that's new for the genre and new for MMOs, things people haven't tried before, that are doing things in a different way."

Head over to the page below for the full article.

Eurogamer: Responding To Mixed Reactions
The Elder Scrolls Online
Buy The Elder Scrolls Online

Mac Games News for Thursday, June 7, 2012

Divinity: Original Sin Previewed6:00 AM
Fray Coming June 19, Cinematic Unveiled6:00 AM
Mists Of Pandaria To Bring More PvP Action6:00 AM
Steven Peeler Discusses Soldak And Drox Operative6:00 AM
View all of the Mac games news for Thursday, June 7, 2012 on one page

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Wednesday, June 6, 2012
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