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Tuesday, November 22, 2011

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Great Monster Trouble Now At Macgamestore
6:00 AM | IMG News | Comment on this story has added NuOxygen's Great Monster Trouble to its growing number of game titles available for purchase and download. The action oriented realtime strategy game challenges players to stop a monster invasion. Great Monster Trouble features 36 levels, unique characters, and a variety of monsters to encounter.

With Great Monster Trouble you have to stop the monsters invasion in a world populated by Goblins and Ogres, where the country dwellers gather to defend their houses from a horde of monsters that, wave after wave filter out of various caves.

With full realtime 3D graphics and 360 degree camera point of view.
You must survive the onslaught to get a chance and move on to the next level.

When it comes to gameplay Great Monster Trouble isnít all conventional, you canít sit down and watch! You must build your defenses using a variety of wooden and brick structures then populate them with a cast of characters ranging from farmers to hunters. When monsters die you have to quickly snatch up the loot they drop before it disappears, and sometime you must take action by dropping some sort of grenade and blow up the little guy or the big boss.

If you think you know everything about strategy, action and defense games then you must try Great Monster Trouble, and even though it may feel familiar you will discover enough small tweaks in the gameplay to make it a worthwhile experience.


  • Terrific 3D graphics : full 360 degrees camera control and zoom.
  • 36 Levels packed with fun.
  • Survival & Replay mode on every level.
  • A terrific cast of characters. Farmer, Hunter, Old Grandma, Fire Eater, Gipsy.
  • 10 types of towers, each with unique features.
  • 10 different types of Monsters to fight.
  • 10 wonderful maps
is available now for $9.95 (USD).

Great Monster Trouble
Buy Great Monster Trouble

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Jay Wilson Discusses Diablo III
6:00 AM | Cord Kruse | Comment on this story

IGN has posted a new interview with Blizzard Entertainment's Jay Wilson about the upcoming action RPG sequel, Diablo III. The designer discussed a variety of topics related to the game, including balancing class skills, gathering information from beta testing, and making sure each skill serves a specific purpose.

IGN: How does the team go about making [so many] skills that feel different from the next, yet all serve a specific purpose?

JW: We do it in waves. The first wave of a class is just capturing the feel, so for the barbarian we focused on abilities like seismic slam and bash, things that were leap attacks. Those were some of the first ones we ever did because they're very showy and they're very barbarian. Massive strength, big hits, leaping through the air -- they're physical

Once we had those skills in the game we could very easily say to people: "here's a new skill we want to add and it works kind of like this," and the art teams and the design teams could just run with it because they already had examples of what the barbarian should feel like.

So those first sets of skills are character defining. Then we do the next round which I call the "filling in the holes" round. We need some control abilities, we need some defensive abilities, we need a travel ability, we need different ways to do big AOE attacks versus single-target attacks. We go through and fill in the holes. Again, still trying to look at the original set that we did and do signature skills.

Then the next round is fixing the problems. The monk was a good example. For a while, he just didn't feel "monk-like." We've actually done multiple what I call "fixing passes" to try and give him more kung fu skills. We gave him a big kick ability at one point so players could switch up their attacks. So that pass -- I say it's the third pass, but it's really the third, fourth, fifth, sixth...

Read more at the link below.

IGN: Diablo III Interview
Blizzard Entertainment
Diablo III
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Trine 2: New Screenshots Available
6:00 AM | Cord Kruse | Comment on this story has posted a few new screenshots from Frozenbyte's upcoming action platformer, Trine 2. The new title will once again center around the adventures of knight, thief, and wizard heroes as they work to solve physics based puzzles and unravel an epic mystery.

Trine 2 takes gamers on another adventure with the powerful knight Pontius, the swift thief Zoya and the crafty wizard Amadeus. The three heroes embark on a new adventure more fantastic than ever, where you will have to survive lethal traps and terrifying monsters, solve many physics-based puzzles and unravel an epic mystery during a challenging campaign that can be played either solo or in co-op with up to 3 players online or offline! Featuring stunningly sumptuous visuals, a masterful original soundtrack, and clever physics-based gameplay, Trine 2 is the perfect mix of old-school platforming action, original physics-based level design, and cooperative multiplayer fun!
Head over to the page below to check out the new screenshots. Trine 2 Screenshots
Trine 2
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Avernum: Escape From The Pit Previewed
6:00 AM | Cord Kruse | Comment on this story

Appletell has published a new preview of Spiderweb Software's upcoming Avernum: Escape From the Pit. Currently in development, the game is a "ground-up rewrite of Avernum" which will include a new engine and new graphics. As in the original, Avernum: Escape From the Pit follows the adventures of individuals exiled to a mysterous underground realm.

Two main features set Avernum: Escape From the Pit apart from other role-playing games. One is the new character creation system which is a lot less overwhelming than many other role-playing games. Instead of being given a bunch of skill points to distribute at character creation and other choices to make, you simply pick traits and increase stats as you level up. This lets you play the game while deciding what kind of character youíre going to become, instead of doing it before you even set foot in the game.

The second is that youíre given a lot of freedom to go where you want to go and to complete quests in almost any order. While some quests and areas are easier than others, thereís little to stop you from wandering freely and exploring as you see fit. Youíre given pointers about where to go and what to do, but youíre not forced to do anything in any particular order. This kind of freedom is refreshing and is what an adventure game should be.
Read more at the site below.

Appletell: Avernum Escape From The Pit Preview
Spiderweb Software
Avernum: Escape From The Pit
Buy Avernum: Escape From The Pit

Mac Games News for Monday, November 21, 2011

Avernum: Escape From The Pit Screenshots Unveiled6:00 AM
Diablo III Follower Details Revealed6:00 AM
Girl With A Heart Of Released6:00 AM
Torchlight II Delayed6:00 AM
View all of the Mac games news for Monday, November 21, 2011 on one page

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