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Wednesday, February 2, 2011 | |
Unlikely Suspects Now Available 6:00 AM | IMG News | 9 comments
Macgamestore.com has added MumboJumbo's Unlikely Suspects to its growing list of digital download offerings. The hidden object game challenges players to collect clues and identify which of 16 suspects is guilty of a crime. Over 4,000 possible solutions give the game a great deal of replayability. With more than 4,000 different outcomes, there’s always a case to crack in Unlikely Suspects! Track 16 suspects across the globe and learn the criminal’s MO—eliminate the obvious and take a closer look at the evidence to figure out who’s guilty in this whodunit hidden-object adventure. Scour each crime scene and collect the evidence left behind before you look over the testimonies from each suspect. Examine each suspect—is the killer tall, short, blond, brunette? What weapon was used? Collect all the clues to figure out which criminal matches the evidence and determine who committed the crime this time! Features:- Sleuth through cities across the globe
- Collect clues about the criminal at the end of each level
- Track 16 suspects and verify each alibi
- Eliminate suspects as you collect clues—was the criminal tall, short, blond?
- Determine the weapon used in each crime
- Detective Training Mode includes target practice & memory mini-games
- More than 4,000 different outcomes so you can play again & again!
The full version of Unlikely Supstects is available now for $9.95 (USD) from Macgamestore.com. A trial version is also available for download.
Unlikely Suspects
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Tidalis Comes To Macgamestore 6:00 AM | IMG News | Comment on this story
Arcen Games's puzzle title Tidalis is now available from Macgamestore.com as a digital download title. The block based puzzle game challenges players to link chains of like colored blocks to clear the way for more blocks falling from the top of the screen. Tidalis features more than 20 game styles, two player co-op and competitive play options, and the chance to create and share themes, levels, and adventures. What happens when a notable indie strategy developer makes a puzzle game? We have no idea. Our first game happened to be a notable indie strategy game, but we’ve never considered ourselves tied to any particular genre. Truth is, we made Tidalis because we like puzzle games and we wanted to take our opportunity to innovate in that space. The "streams" mechanic employed by Tidalis is what makes it so unique -- chain reactions with a dozen blocks are trivially easy to create. This makes the game really easy to get into, but also makes the creation of advanced multi-stage combos more challenging than in other block-based puzzlers. At an advanced level of play, it’s the difference between Chess and Checkers; with Tidalis in the hands of an expert, there are more variables to keep in mind as you set up truly elegant interactions. But never fear: the easier difficulty levels are quite relaxed, and our Zen mode provides a particularly no-rush style of gameplay. The core mechanics are so simple that the two-year-old daughter of one of our staff enjoys playing along with him. And we suppose it goes without saying that many of our mothers are hooked on it, too. Whether you’re just looking for a casual fun time, a deep and strategic puzzle experience, or a series of brain-bending puzzles, we’ve got you covered. About half of the five staff members working on this game are the hardcore puzzle types, and the other half have completely casual tastes. We’ve approached this with our usual attention to detail: the mechanics of the timing, chain merging, and other mechanics have been refined to a ridiculous degree to provide an optimal experience in all play styles.Features: - Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
- Multiplayer co-op and competitive play.
- Adventure with action-oriented levels and puzzle-oriented side objectives.
- Rich, painterly art style and beautiful music.
- Players can create and share whole new themes, levels, and adventures.
Tidalis costs $9.95 to purchase from Macgamstore.com. Click over to the link below to learn more.
Arcen Games
Tidalis
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More New Rage Screenshots Unveiled 6:00 AM | Cord Kruse | Comment on this story
Worthplaying has posted a collection of new screenshots from Rage, id Software's upcoming new game scheduled to be released on September 13, 2011. The post apocalyptic action title combines elements of racing and shooting titles with a dash of role playing thrown in for good measure. RAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech 5 technology, RAGE promises an experience like no other. Fearing a planet-wide extinction from a massive asteroid headed towards Earth, world leaders are faced with the inexorable task of ensuring human survival. Left with few alternatives, life-sustaining pods filled with select people are buried deep beneath the earth’s surface. You are one of the chosen members of these modern day arks and abruptly enter the RAGE universe after surfacing alone. Leaving you to your own devices to stay alive in a world filled with those who prefer you dead, RAGE combines powerful storytelling with heart-pounding action. Head over to the page below to view the new screenshots.
Worthplaying: Rage Screenshots
id Software
Rage: Campaign Edition
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Dustin Browder Disccuses StarCraft II: Wings Of Liberty 6:00 AM | Cord Kruse | Comment on this story
GameAxis has posted a new interview with StarCraft II: Wings of Liberty designer Dustin Browder. The game developer discussed a variety of topics in the interview including multiplayer balance, future tournaments, and plans for the first expansion: Heart of the Swarm. Q. What about Lurkers? Will we see them ever again?Well certainly Lurkers will probably be in the solo campaign. Uhm. No guarantees. But whether we put them in multi, it really depends on a number of factors. The reason we pulled the Lurker from multi was that they were simply just weren’t useful at the end of the day. Like, the reality was that so many units had taken over his combat role as we went forward – infesters, roaches and banelings all were doing things better than the Lurker was doing at the time and we found that we just weren’t building them in games really all that much We were so in love with the unit that we kept it way past its prime like it was sitting way at the very end of the tech tree. It was like an artillery unit now and it was doing all this crazy stuff and it was not really even a Lurker anymore. It didn’t really make sense but that’s what the unit had become and it was just a desperate attempt to hold on to it and as we looked at it this was not a unit the game needed. The Lurker was not actually doing what it used to do and the game had changed too much for this unit to have the same core role. I do know there was a big outcry from certain players; not specifically for that unit although they’ll sometimes say that. Although the outcry I’ve heard is that they wish they had more ways to use cloak or burrow specifically as a threat to enemies and they feel they have lost that with the Lurke. I think that is a fair feedback from our players that is something we will definitely look to address in the expansion. Check out the page below to read the full interview.
GameAxis: StarCraft II Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
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