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Tuesday, January 18, 2011

EVE Online: Incursion 1.1.0 Coming Today
6:00 AM | Cord Kruse | Comment on this story

Today is the launch date for version 1.1.0 of the Incursion expansion release for CCP Games' EVE: Online sci-fi MMO. The latest release of the multi-part expansion roll out updates the EVE Contracts system, prepares for Sansha's Incursions and new Character Creator, and offers a variety of updates and bug fixes.

Here's a partial list of features in Incursion 1.1.0:

  • Sansha's Nation is finalizing incursions, and they are making their last preparations. Get ready!
  • The new Character Creator is now live on Tranquility, and your character would very much like to be beautified.
  • Various improvements have been made to EVE Gate, including EVE Voice Beta!
  • Extended changes and improvements to the Contracts system have been done.
  • A number of graphics improvements and updates have been added to the game.
  • The API has received numerous improvements.
  • The keyboard shortcut system in EVE has been completely revamped. There is a new layout including organized tabs, additional combat commands and new modifiers. CTRL + ALT + SHIFT + Mouse 4/5/6 are all new modifiers.
  • Upgrades to the EVE Client make it so CPUs that do not support the SSE2 instruction set will no longer be able to run EVE Online.
Check out the links below for more information.

EVE Online: Incursion 1.1.0 Patch Notes
CCP Games
EVE Online

Portal 2 Co-Op Previewed
6:00 AM | Cord Kruse | Comment on this story

PC Gamer has posted a new preview of Valve Software's upcoming action puzzler, Portal 2. The hands-on preview focuses on the game's six hour cooperative campaign, which features puzzles requiring two players to work together.

In the next chamber we have a Thermal Discouragement Beam to play with: a searing red deathlaser. There’s a cuboid prism on the floor that can redirect it and – oh, charming. You’ve set fire to me.

The Discouragement Beam can’t actually kill us, but thanks for trying. When you’re done, we have to shine it through two thick walls to hit a charger on the other side – it’ll power up the door. This sounds like a job for: two guys playing Portal 2 co-op! Bwoops! Bwoops! I put mine either side of the first wall, so the laser shines through it. Now you – bwoops! Er, not on that wall. Bwoops! Bwoops! Eureka. The door opens.

Every puzzle in Portal 2’s six-hour co-op campaign requires two people. There are no clever shortcuts for one of you to do all the work. If there were, one of you would do just that, leaving your partner behind like a jerk. Valve learned that in early playtests, so they made it a requirement that no puzzle can be solved alone.
Read more at the site below.

PC Gamer: Portal 2 Preview
Valve Software
Portal 2
Buy Portal 2

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Celebrating Seven Years Of City Of Heroes
6:00 AM | Cord Kruse | Comment on this story

NCSoft and Paragon Studios have announced Seven Years of Super Rewards, a special bonus to celebrate seven years of the City of Heroes super hero themed MMO. Players who maintain an active, uninterrupted account between February 1 and April 18 will receive a new chest emblem, a new badge, a new emote, and The Vanguard booster pack.

City of Heroes is about to celebrate its 7th year of super-powered adventures, and it wouldn't have been possible without the support and loyalty of our players. So this year we're offering a special bonus to our current customers.
All City of Heroes® players who maintain an active, uninterrupted account for the time period beginning February 1st, 2011 (12:01 a.m. EST / 5:01 a.m. GMT) and ending April 18th, 2011 (11:59 p.m. EST / 4:59 a.m. GMT) will receive a set of special rewards for their loyalty to Paragon City™ The Rogue Isles,™ or Praetoria™.

Seven Years of Super Rewards:
Seven Stars, a new chest emblem that will remind everyone of your experience as a Hero or Villain.
The Constant, a new badge and title that highlights your dedications and unswerving determination.
Loyalty, a new emote that you can use to brag about your alignment in style.
The Vanguard Pack, a new Booster Pack that unlocks many Vanguard costume pieces and features for all of your characters.

These rewards will only be offered for a limited time. All eligible players will have these unique rewards unlocked on their account on April 28th, 2011.

Head over to the link below to read more.

Seven Years Of Super Rewards
City of Heroes
Buy City of Heroes

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Cliff Harris Discusses Indie Games, Steam, And The App Store
6:00 AM | Cord Kruse | Comment on this story has posted a new interview with Positech Games's Cliff Harris. The veteran independent developer discussed his time at Lionhead Studios, independent gaming, and the potential impact of Steam and the Mac App store on PC gaming

Q: Do you have a sense of what's going to happen on PC? It's changed so much, what with social games and free to play, so are the kinds of games that you make going to stay around in the face of that?

The only thing that keeps me awake at night worrying about it is that, if say the Apple App Store on Mac does very well, if Apple can then get away with saying for the next version of the OS that "there's too much malware out there and dodginess, so from now on you can only install stuff that comes from our App Store"... That would of course have massive, cataclysmic whining from everybody, but I can imagine there's an accountant somewhere saying "we can eat that amount of unpopularity in exchange for 30 per cent of the global app market." If that works on Apple, then Microsoft would be interested for PC. That's the only thing that I think could really be a nightmare - if Windows 9 or whatever required you to sell through the Microsoft store.

I doubt that could ever happen because of Steam... unless they did a deal with Steam. I'd probably just grin and bear it, just sell through third parties, because I love what I do so much, but I think it would be really bad. You wouldn't then get your Minecraft and your Dwarf Fortress and your little sort of hobby projects that then become huge. That's what makes the PC so good. Nobody would ever go to Sony or Microsoft and say "Dwarf Fortress, hey?" I hope they [Apple and Microsoft] are sensible enough to not go down that route.

The other thing that could happen is price pressure, that all games have to be free and monetised on the back end. I was having an argument with someone last night who thinks that will definitely happen, but I don't think it will. I think this is a bit of a short-lived thing - I'm probably going to look like an idiot for this. The idea that everybody wants everything for free, and every game should be free forever, it works now but in 20 years time I think people will think it's ridiculous because we all know they're not free, really. 'Free to play level 1': people will wise up to that to some extent.

Even though most people find it quite depressing, this "free is going to take over and everything's going to be microtransactions", what I like is that then they release another Call of Duty of Warcraft expansion and it just completely flattens all other numbers. Actually, if you make a really good or at least well-polished game, put it in a box and sell it to people for £40, you still make a billion dollars. It's going to take a long time for that to turn around.
Visit the link below to read the full interview. Cliff Harris Interview
Positech Games

Mac Games News for Monday, January 17, 2011

Civilization V Reviewed6:00 AM
Second Ghost Whisperer Dev Blog Released6:00 AM
Supreme Commander 2: Infinite War Battle Pack Now Available6:00 AM
Two Worlds II 'Creative Vision' Diary Unveiled6:00 AM
View all of the Mac games news for Monday, January 17, 2011 on one page

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