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Thursday, December 23, 2010 | |
Two Worlds II Comes To European Mac Users 6:00 AM | Cord Kruse | 4 comments
TopWare Interactive recently announced that ,Reality Pump's Two Worlds II RPG is now available as an exclusive download for European owners of the Royal and Premium Editions of the game. North American gamers will have the chance to purchase the game starting January 25, 2011. “Two Worlds II is now accessible to Apple users through TopWare’s offering of an exclusive download and serial key to Royal and Premium Edition owners in Europe. The 87 MB download utilizes the core files from the PC version which must be in the disk drive during Mac installation. And for the fans who didn’t purchase the Royal Edition, the standard Mac version of “Two Worlds II” will be available throughout Europe on January 25th. But if you own a Mac and just can’t wait to get your hands on the Apple version, the Royal Edition download special will remain available on all future sales up to January 25th! System Requirements:- Minimum: MACOSX 10.6, Intel Core2Duo CPU, 2 GB RAM, GFX: NVIDIA GF 8800 or AMD RADEON HD
- Recommended: MACOSX 10.6 or higher, Intel Core i5 CPU, 4 GB RAM, GFX: AMD Radeon HD 5750 1GB
The company also announced that multiplayer games between Mac users are possible now, while games with Windows gamers will be possible afer the upcoming Gold patch.Learn more at the links below.
Two Worlds II Mac Download
Two Worlds II
Buy Two Worlds II
IMG Reviews World Of Warcraft: Cataclysm 6:00 AM | Cord Kruse | Comment on this story
Inside Mac Games has posted a new review of Blizzard Enertainment's World of Warcraft: Cataclysm, the most recent expansion for the popular MMO. Cataclysm allows players to adventure as two new playable races, bring their characters to level 85, take on challenging quests and dungeons in all-new zones, and experience dramatic changes to familiar aspects of the game in the wake of a world-shattering disaster. Here's an excerpt from the review: This is the third major expansion for World of Warcraft. As with previous expansions the graphics have improved, new playable races have been added, and new areas of the world are available for questing. Unique to this expansion, major parts of the original two continents have changed. This change affects the lower level areas, adding new quests, removing older ones, changing locations of towns and camps, and significantly changing the topography of the world. Deathwing, an ancient (and angry) dragon, has returned to Azeroth after having recuperated from a battle with the forces of Azeroth long ago. Being a bit peeved by this, he does a very nice job of tearing the lands of Azeroth apart. I am relatively certain that just before the next WoW expansion, the forces of Azeroth will have quieted this nasty dragon again. But we will have to wait and see. Click over to the link below to read the full review.
IMG Review: World Of Warcraft Cataclysm
Blizzard Entertainment
World Of Warcraft: Cataclysm
IMG Previews Avadon: The Black Fortress 6:00 AM | Cord Kruse | Comment on this story
Inside Mac Games has posted a new preview of Avadon: The Black Fortress, the upcoming new RPG from indie developer Spiderweb Software. Avadon is described as an epic adventure in a strange and dangerous world in which players take the role of a spy and warrior who must fight the enemies of his homeland. Avadon: The Black Fortress will feature four different character classes, dozens of sidequests, hundreds of items to discover, and many different possible endings. From the preview: Jeff has said Avadon will be their best looking game to date, and it's true. The graphics are smooth and pleasing to the eye, and the excellent menus combined with a sharp and functional interface make for a very tidy appearance. There is also a significantly increased number of art assets and objects around in buildings and landscapes which adds great variety and detail when exploring or fighting. Sound remains minimal with no music (play your own in iTunes) but with enough ambient chatter in towns, and combat attacks and spells packing enough punch to be satisfying. Avadon may be old school, but it has modern sensibilities in design and features. There are handy points on the map and edge of the screen pointing you in the direction you need to go, and you can view the whole map with an easy overlay. Points of interest are clearly marked on your map once you've discovered them, presumably for later exploration or backtracking. When talking to a character, or being told to go see another NPC, you see their portrait and character design on the side, so you don't wander around wondering who you are supposed to find. And the previously mentioned skill tree and party selection features make leveling up and team-selection a lot of fun. Read the full preview at the link below.
IMG Preview: Avadon The Black Fortress
Spiderweb Software
Avadon: The Black Fortress
Buy Avadon: The Black Fortress
Inside Mac Games Interviews Heroes Of Newerth Developers 6:00 AM | Cord Kruse | Comment on this story
Inside Mac Games has posted a new interview with S2 Games' James Fielding and Pu Liu about the company's multiplayer strategy title, Heroes of Newerth. The two developers answered questions about future updates, special features, the map editor, and the possibility of a single player campaign. A snippet from the interview: JC: Can Heroes of Newerth Players look forward to future updates from S2 games? Would you ever consider adding persistent items to players as seen in something like Gas Powered Games Demigod, or would this imbalance the HoN formula? S2: As the big boss Maliken says, HoN will never be truly finished. We will continue to provide free updates for our players in the form of balance tweaks, new features, interface enhancements, etc. While persistent items are interesting in that they grant players a greater sense of progression, we will never add anything to the game that compromises the competitive integrity of HoN. The only thing separating players is their skill- not how many hours they've clocked in the game. JC: HoN has been said to have a steep learning curve for newcomers. How has the new Casual mode affected the entry barrier to the game's depth and complexity? S2: It is still too early to tell what effects Casual Mode has had on easing the learning curve for HoN. We are, however, very confident that Casual Mode will lower the entry barrier by easing players into HoN's depth and complexity in an environment that stresses high rewards for good play and minimizes punishment for mistakes. Visit the link below to read more.
Heroes Of Newerth Q&A
S2Games
Heroes Of Newerth
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