IMG Archives
Archives  News  

Tuesday, November 9, 2010

LEGO Star Wars: The Complete Saga Coming This Friday
6:00 AM | Cord Kruse | 6 comments

Feral Interactive announced today that LEGO Star Wars: The Complete Saga will ship to stores on Friday, November 12th, bringing the complete, award-winning videogame franchise to the Mac for the first time. 

Developed by TT Games and LucasArts, LEGO Star Wars: The Complete Saga uses LEGO bricks to recreate the scenes, characters and settings from all six Star Wars movies in a game universe spanning 36 levels. Players can take the roles of famous characters such as Luke Skywalker, Princess Leia, C-3PO and R2-D2, as they play through scenes from the films. Along the way they will build objects out of LEGO bricks and collect LEGO studs to unlock new characters and content. The game will also feature enhanced multiplayer co-op abilities that allow a second player to join a game, dropping in at any time to help the first player complete missions or master tricky tasks.  

“The LEGO Star Wars games have a rare quality that appeals to players of all ages,” said David Stephen, Feral Interactive’s Managing Director. “We’re delighted to bring The Complete Saga to the Mac.”

Play through a fun Star Wars galaxy that combines the endless customization of LEGO with the epic story from all six episodes of Star Wars. This is the definitive LEGO Star Wars comprising the first two games and expanding them with new characters, enhanced visuals, and more bonus levels than you can shake a lightsaber at. LEGO Star Wars: The Complete Saga is a family-friendly game, which appeals to all ages. It is both funny and challenging: pick and choose your characters wisely to engage in combat, solve puzzles and work together as a team to defeat the dark side.

Key features:

  • Updated graphics mean LEGO Star Wars has never looked so good!
  • Unlock more than 160 characters from the Star Wars movies, including 10 characters never seen before in the LEGO Star Wars games.
  • 36 levels to explore.
  • Lots of surprises and funny moments, trademarks of developer TT Games’ LEGO titles.
  • New playable characters include Aayla Secura, Lama Su, Captain Tarpals, R2-Q5, Plo Koon, Dexter Jettster, Pit Droid, Zam Wessell and Watto.
  • Upgraded Character Customizer adds all “Prequel Trilogy” characters and expands customization options, so you can create cross-Trilogy “mashup” characters like Han Windu or Lando Amidala.
  • Enhanced Force powers for both Jedi and Sith characters, including “Force Throw” and “Force Push.”
  • New power-ups scattered throughout all levels of the game.
  • True co-operative multiplayer lets two players enjoy the fun together!
  • Ten new Bounty Hunter missions.
  • Processor: 1.8Ghz
  • RAM: 1GB
  • Graphics: 128MB VRAM
  • OS: 10.5.8
  • Hard Disk: 5GB
  • Optical Drive: DVD
  • Devices: keyboard
  • Processor: 2.2Ghz
  • RAM: 2GB
  • Graphics: 256MB VRAM
  • OS: 10.6.4
  • Hard Disk: 5GB
  • Optical Drive: DVD
  • Devices: gamepad
Requires an Intel processor.
The game does not support Intel GMA integrated video chipsets (older Mac minis and MacBooks), but does run on GeForce 9400M graphics cards or better.
The game will retail in North America for US$39.95, £29.95 (inc. VAT) in the UK and €39.95 (inc. VAT) throughout Europe. It’ll be available through retailers and online download services. It’s currently available for pre-order.

Click over to the links below for more information.

Feral Interactive
LEGO Star Wars: The Complete Saga
Buy LEGO Star Wars: The Complete Saga

Click to enlarge
Din's Curse 1.010 Released
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has released version 1.010 of its action RPG, Din's Curse. The new version includes a variety of bug fixes and performance improvements.

In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Changes in version 1.010:

• changed protocol number
• fixed an npc level above level max problem (abomination5)
• improved return to home behavior
• now save actor original position
• made solved by an npc text more generic
Head over to the links below for a full list of changes and download links.

Din's Curse Change List
Din's Curse Patches
Soldak Entertainment
Din's Curse
Buy Din's Curse

Discussing Portal 2
6:00 AM | Cord Kruse | 5 comments

Gamasutra has posted a new interview with Portal 2 writer Erik Wolpaw about Valve Software's upcoming puzzler. In the interview Wolpaw discussed the storyline for the sequel, building upon the game's established mechanics, and why Portal needed a sequel.

One thing Valve doees well is taking elements from previous games and fleshing them out in a sequel or related product. It always feels well-integrated -- how do you go back and retrofit in a way that makes sense in the universe?
EJ: First, the reason why we do it -- especially in Portal 1, there are a bunch of fans of the product already that have very strong opinions about the kind of game it should be. In general, we try to be the servants of their opinion. We try to build the kind of game that they want, and one of the ways to engage with customers is to point out knowledge that they have, like "Hey, we know that you guys played Portal 1," to give them something to hold on to.

And you definitely want to approach all pieces of the game, from story, the way it looks, to how the characters act, in terms of this coherent universe that you can fit things into. A good application of that thinking would make it so that if somebody came up with a given idea, it would be really easy to determine if it would or wouldn't fit. I think Portal has done well in that regard because it is relatively simple in terms of that. And a lot of it is long-term community development, to do those sorts of things.
Read the full article at the site below.

Gamasutra: Portal 2 Interview
Valve Software
Portal 2
Buy Portal 2

Click to enlarge
New StarCraft II Race Videos Unveiled
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment recently updated its StarCraft II: Wings of Liberty website with three new videos featuring each of the game's three races: Terran, Protoss, and Zerg. The real-time strategy game continues the story of the original with an expanded single player campaign, and features all new units and strategies for multiplayer fans to explore.

We're pleased to announce the latest additions to the Game Guide section of the StarCraft II community site: three new videos highlighting the races of the Koprulu Sector -- the resourceful terrans, the enigmatic protoss, and the all-consuming zerg. These videos are narrated by an old friend from the Wings of Liberty campaign, and offer you the chance to learn more about StarCraft II's opposing factions. They also serve as an excellent primer for those who might be less familiar with the game and eager to learn more.

Head on over to the terran, protoss, and zerg sections of the StarCraft II Game Guide to watch them all.
View the new videos at the links below.

StarCraft II: Terrans
StarCraft II: Protoss
StarCraft II: Zerg
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Monday, November 8, 2010

Alter Aeon Update Adds Necromancer Class6:00 AM
Castle Vox Reviewed6:00 AM
Galaxiki 2.0 Released6:00 AM
The Sims Medieval Trailer Unveiled6:00 AM
View all of the Mac games news for Monday, November 8, 2010 on one page

Recent Mac Games News

Friday, November 5, 2010
Thursday, November 4, 2010
Wednesday, November 3, 2010
Tuesday, November 2, 2010
Monday, November 1, 2010

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News