IMG Archives
Archives  News  

Friday, July 16, 2010

Click to enlarge
Tidalis Coming To Macs Today
6:00 AM | Cord Kruse | Comment on this story

Arcen Games' new puzzle title, Tidalis, is scheduled to release today. The block based puzzle game challenges players to link chains of like colored blocks to clear the way for more blocks falling from the top of the screen. Tidalis features more than 20 game styles, two player co-op and competitive play options, and the chance to create and share themes, levels, and adventures.

What Is Tidalis?
Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag paths through the arrows to set up chain reactions of like-colored blocks.
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel. Get the demo now!

What Makes Tidalis Unique?
What happens when a notable indie strategy developer makes a puzzle game? We have no idea. Our first game happened to be a notable indie strategy game, but we've never considered ourselves tied to any particular genre. Truth is, we made Tidalis because we like puzzle games and we wanted to take our opportunity to innovate in that space.
The "streams" mechanic employed by Tidalis is what makes it so unique -- chain reactions with a dozen blocks are trivially easy to create. This makes the game really easy to get into, but also makes the creation of advanced multi-stage combos more challenging than in other block-based puzzlers. At an advanced level of play, it's the difference between Chess and Checkers; with Tidalis in the hands of an expert, there are more variables to keep in mind as you set up truly elegant interactions.
But never fear: the easier difficulty levels are quite relaxed, and our Zen mode provides a particularly no-rush style of gameplay. The core mechanics are so simple that the two-year-old daughter of one of our staff enjoys playing along with him. And we suppose it goes without saying that many of our mothers are hooked on it, too.
Whether you're just looking for a casual fun time, a deep and strategic puzzle experience, or a series of brain-bending puzzles, we've got you covered. About half of the five staff members working on this game are the hardcore puzzle types, and the other half have completely casual tastes. We've approached this with our usual attention to detail: the mechanics of the timing, chain merging, and other mechanics have been refined to a ridiculous degree to provide an optimal experience in all play styles.

  • Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
  • Two-player co-op and competitive play (both local and networked).
  • A wide selection of both action-oriented or brainteaser-like levels.
  • Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
  • 20+ game styles, and dozens of items and special blocks.
  • Rich, painterly art style and beautiful music.
  • Players can create and share whole new themes, levels, and adventures.
  • Options for colorblind players, players averse to lots of light and motion, and older computers.
System Requirements:
  • Mac OS X "Panther" 10.3.9 or later
  • 512 MB RAM (1 GB recommended)
  • 1.6Ghz CPU
  • 500MB Hard Disk Space
  • 800x600 or greater screen resolution (32 bit color recommended)
  • Internet Connection or LAN required for networked multiplayer
Learn more about the game at the link below.

Arcen Games
Buy Tidalis

SplashFighters Updated
6:00 AM | Cord Kruse | Comment on this story

CyberStep has announced a major update for its 3D real time fighting game, SplashFighters. The console style fighting game update features a new Jungle level, an offline mode, and graphic improvement such as screen resolution display, in-game cut-in effects, character stats, new accessories, and special events.

Brawl ’em all!
The goal of the game is to knock-out your opponents using a wide range of attack moves, weapons, hand-to-hand combat, superhuman powers, etc. The game features a complete character customization system with an original skin editor, a variety of game modes and maps, and the ability to fight solo or co-op. Watch out! Attacks can come from all sides!
Fight Solo or in Co-op and if you need some training first, simply try out the new offline mode. Use your best reflexes to attack from all sides and join up to 8 players online!
Use your weapons, grab some exclusive and new items during fights! New and powerful items will be available every day during this summer.

Welcome to the Jungle!
Whether it’s your first time in the popular Anime-style game or if you are a previously active player, SplashFighters has a lot to offer. New jungle challenge level is available today and it’s the best way for new players to discover the super speed combat universe where users can create and customize their avatar using a skin editor, choose their own fighting style among 100,000 possibilities – take a try at the Sumo style and crush enemies with your belly!
The new Jungle Challenge Level, like already available levels, invites players to fight with up to 8 players in easy, normal, or hard mode! Get ready to rumble into the savage worlds with friends where some heavily armed enemies must be destroyed!

Fighters, come back!
Previously active players can discover and enjoy several improvements including the opportunity to play offline. Not only they can enjoy the new Jungle challenge level using their past experience to manipulate the weapons and to gain missions, but they will also discover the improved resolutions, the new game interface, and brand new items and weapons such as the Phantom Chrome Bit.
Head over to the link below to learn more about the game.


Click to enlarge
Basilisk Games Wants Your Characters
6:00 AM | Cord Kruse | 6 comments

Basilisk Games is looking for a few good characters. Work has begun on the expansion pack for Eschalon: Book II and the company is asking fans to submit characters level 13 or greater for use in testing the expansion. Book II is the second title in the company's planned fantasy RPG trilogy inspired by classics in the genre.

We are developing the expansion pack for Book II (announcement and more information coming soon) and I need to test it out with a few "real" characters somewhere around level 13 or greater (the expansion is being made for level 15 or greater, but I can use slightly lower characters for testing.)

If you have a character at this level and want to share it with us for testing, take him/her to the Farrock caves and save the game, then .zip your save slot up and email to us.

WE CANNOT USE HACKED, HEX EDITED, OR ARTIFICIALLY ENHANCED CHARACTERS!! Only send us a character if you have developed it through natural playing.
Visit the link below for more information.

Basilisk Games: Characters
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II

Click to enlarge
City Of Heroes Going Rogue Soundtrack Released
6:00 AM | Cord Kruse | Comment on this story

NCsoft and Paragon Studios have announced the release of The City of Heroes Going Rogue Original Soundtrack. Now available from iTunes and Amazon MP3, the collection of 13 scores features music from the upcoming City of Heroes MMO expansion, Going Rogue.

The City of Heroes Going Rogue™ Original Soundtrack is now available from iTunes® and Amazon® MP3. This brand-new collection include 13 scores from this summer's super-powered expansion, City of Heroes Going Rogue. The album was scored by composer Jason Graves, who has received international acclaim for his work on the soundtracks for Dead Space and Command and Conquer 4. The City of Heroes Going Rogue Original Soundtrack will also be available globally from all international iTunes stores, Spotify®, eMusic® and Zune® later this summer.
Click on the links below for more information.

Going Rogue Soundtrack
City of Heroes
Buy City of Heroes

Mac Games News for Thursday, July 15, 2010

Apple Games Features Toy Story 36:00 AM
Basilisk Releases Eschalon: Book II Version 1.046:00 AM
Game Agent Coming To Europe, Beta Available6:00 AM
Mini Ninjas Demo Released6:00 AM
View all of the Mac games news for Thursday, July 15, 2010 on one page

Recent Mac Games News

Wednesday, July 14, 2010
Tuesday, July 13, 2010
Monday, July 12, 2010
Friday, July 9, 2010
Thursday, July 8, 2010

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News