IMG Archives
Archives  News  

Friday, July 2, 2010

Puzzle Agent Now Available
6:00 AM | Cord Kruse | 3 comments

Telltale Games has announced the release of its latest title, Puzzle Agent. The game challenges players to solve a variety of difficult puzzles as they work to unravel a mystery in the rural town of Scoggins, Minnesota. It is the first game released via Telltale's new Pilot Program through which the company is bringing new game concepts to market, similar to the broadcast industry's television pilots.

Puzzle Agent combines accessible Professor Layton-inspired puzzling, generous doses of Nordic folklore and enigmatic gnomes, with dark David Lynch and Coen brothers inspired sensibilities. This project is a collaborative effort with Graham Annable, Telltale's first creative director at the time of its founding, and is based on his indie comic work Grickle. Puzzle Agent has received very strong early critical praise, including "Best of E3 2010" acclaim from MSNBC . com and IGN . com.

Graham Annable said "It's been a great experience working with the talented team at Telltale, fleshing out the world of Nelson Tethers in Puzzle Agent. The collaborative process that's resulted in the formation of the US Department of Puzzle Research and Scoggins, Minnesota has surpassed even my loftiest aspirations."

"Puzzle Agent is a great way to launch our Pilot Program, effectively illustrating how Telltale can quickly bring high quality games to market," said Telltale CEO, Dan Connors. "The Pilot Program games allow us to innovate, take risks and evolve our games so that successful pilots can become Telltale game series in the future."
Puzzle Agent is available for $9.95. Click on the links below to learn more.

Telltale Games
Puzzle Agent

Click to enlarge
ItzaBitza Brings Educational Drawing To Macs
6:00 AM | Cord Kruse | Comment on this story

Virtual Programming has announced the release of ItzaBitza for Mac OS X. Developed by Sabi Games the title is an educational game which makes use of a drawing recognition system called Living Link to bring drawings to life and help children develop their reading skills.

"I just gave a tractor triangular wheels and watched a farmer thump his way through crops," said Virtual Programming CEO Mark Hinton, who is known for having an enthusiastic inner child. "Next I think I'll draw flames on a rocket ship and watch it blast off. ItzaBitza is so much fun that children will become early readers before their parents realize it. We're thrilled to bring such a unique and engaging educational title to Mac OS X."

ItzaBitza stars Sketchy, who asks children to draw things that he or she (depending on the gender chosen by the child) puts to good use. For example, Sketchy will grow or shrink to fit into a house. Then Sketchy will ask the player to complete a task to earn a star, such as drawing additional items for Sketchy to use, or finding hidden objects.

Speech bubbles containing simple words also appear. When the child holds the mouse over each word, Sketchy says it, enabling the child to not only identify those words but also understand the concept of reading words from left to right, top to bottom. As children draw objects and point at words, they also develop valuable computer mouse skills.

As children complete tasks and accumulate stars, they unlock new areas of Sketchy's world. ItzaBitza features five environments: Home Sweet Home, Let's Go Camping, Play in Space, A Farm Life, and A Very Scary Haunted House. Children will always have a new environment to explore and new tasks to complete.

System Requirements:
  • Any Intel CPU
  • 512 MB RAM
  • GeForce 7300, Radeon X1600 or Intel GMA X3100 128MB
  • 500 MB Hard Disk space
  • Internet connection for product registration

ItzaBitza is available for $24.95 (£19.95, €19.95). Click over to the links below for more information.

Virtual Programming

Click to enlarge
Between Good & Evil: New Going Rogue Trailer Unveiled
6:00 AM | Cord Kruse | Comment on this story

NCsoft and Paragon Studios have provided a new trailer for Going Rogue, the upcoming expansion for its super hero themed MMO, City of Heroes. The video features commentary from the development team and gameplay footage from Going Rogue.

The add-on will feature a new alignment system which will allow heroes and villains the chance to switch sides, two new primary fictional characters, and the new threat of the parallel universe known as Praetoria.

In our second ViDoc, the development team behind City of Heroes Going Rogue™ reveals the secrets behind the Going Rogue system. Now you can craft the story of your own character through moral choices that finally allow your Hero or Villain to shape his or her ultimate destiny!
Check out the new trailer at the page linked below.

Going Rogue Alignment Trailer
City of Heroes
Buy City of Heroes

Click to enlarge
Heroes of Newerth: Gladiator Revealed, Free To Play Weekend
6:00 AM | Cord Kruse | Comment on this story

PC Gamer has posted a new video revealing the newest unit for S2 Games' Heroes of Newerth. The Gladiator is a combat character scheduled to debut with today's update for the game. S2 has also announced a free to play weekend for those who still have an older non purchased beta account.

The game allows two teams of up to five players to take on the roles of heroes and work with AI controlled armies to destroy an enemy team's base. HoN features upgradeable skills, powerful items to purchase, VOIP controls, Clan Support, and dozens of playable Hero characters from which to choose.

From PC Gamer:

Gladiators are kings of arena combat, used to fighting to the death on a daily basis. We’ve got the exclusive video of the new Gladiator hero coming to Heroes of Newerth this Friday, and he can’t wait to kick your face in!

From the video, it looks like he’s going to be a high DPS hero, with a healthy amount of CC thrown in (think Kunkka from the original DotA). Wielding a massive sword in one hand, a whip in the other, and a terrfying amount of muscle all over his body, The Gladiator can throw down spring spike traps underneath his enemies to immobilize and debuff them, recall them to a previous location, whip them across the body for heavy damage, and call in the calvary to reinforce him–his chariot speeds behind him and runs down his enemies, dealing damage and stunning them.
Free2Play Weekend:
Heroes of Newerth This Friday we have a great patch coming to HoN with a full Rampage rework, new hero Gladiator, Report A Player functionality, new item, and a bunch of balance tweaks. To celebrate this excellent patch we are giving all old, non purchased beta accounts a Free2Play weekend. Starting Friday at noon EST and ending Sunda...y 11:59pm EST anyone can login with their old beta account and enjoy HoN once again.
Visit the links below to read more.

PC Gamer: Heroes Of Newerth Gladiator Revealed
Heroes Of Newerth

Click to enlarge
WoW Creative Team Q&A Released
6:00 AM | Cord Kruse | 2 comments

Blizzard Entertainment has released a new Q&A with information about the company's popular MMO, World of Warcraft. The Creative Team posted a collection of answers to questions submitted by fans in recent weeks. The discussion focused on the lore of Azeroth and its inhabitants.

The Creative Team has posted exciting answers to several questions submitted by fans over the past weeks. This Q&A reveals the origin of the Obsidian Statues like not even the RPG Books did before and a good chunk of lore on Watcher Tyr and the early Humans (the Azotha). Kinda got a confirmation that Tyr wasn't General Vezax ...

Q: Could you please explain the lore behind goblin shamans? Goblins do not seem like a particularly spiritual race, especially one that would care about the elements (as evidenced by the Venture Co.).
A: Goblin shaman are an extension of their society's single-minded devotion to making a profit; to a goblin shaman, elementals are potential customers. Goblins do tend to be a bit more forceful in their negotiations than the other shamanic races (especially the tauren) would like, though they are far less forceful than what we've seen from the taunka in Northrend. (Unless the elemental tries to weasel out of its contract. Elementals tend not to have breakable knees, so goblins sometimes have to resort to other methods of control.) As for the goblins' "mechanical" totems, note that these are merely physical manifestations of the small totems they tinker/craft to form a link with the elemental spirits. Instead of lugging around large totems, goblin shaman have a ring (probably the same ring on which they keep their house and motorbike keys) with small totems they've built as conduits for the elemental spirits they do business with.

Q: Can you please explain how "light" works? The lore states that undead are physically incapable of using the light, much like the Broken, but then we have Forsaken players casting healing spells, and Sir Zeliek in Naxxramas using pseudo-paladin abilities.
A: Without spoiling too much, we can tell you that wielding the Light is a matter of having willpower or faith in one's own ability to do it. That's why there are evil paladins (for example, the Scarlet Crusade and Arthas before he took up Frostmourne). For the undead (and Forsaken), this requires such a great deal of willpower that it is exceedingly rare, especially since it is self-destructive. When undead channel the Light, it feels (to them) as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: sure, the wound is healed, but the healing effect is cripplingly painful. Thus, Forsaken priests are beings of unwavering willpower; Forsaken (and death knight) tanks suffer nobly when they have priest and paladin healers in the group; and Sir Zeliek REALLY hates himself.
Head over to the page below to read more.

WoW: CDev Q&A 1
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft

Mac Games News for Thursday, July 1, 2010

Apple Games Features OnLive6:00 AM
Eschalon: Book II Last Basilisk Game To Support PPC6:00 AM
Vera Blanc: Full Moon Released6:00 AM
WoW: Cataclysm Enters Closed Beta Testing Phase6:00 AM
View all of the Mac games news for Thursday, July 1, 2010 on one page

Recent Mac Games News

Wednesday, June 30, 2010
Tuesday, June 29, 2010
Monday, June 28, 2010
Friday, June 25, 2010
Thursday, June 24, 2010

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News