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Monday, April 19, 2010

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EVE Online: Tyrannis Feature Site Unveiled
6:00 AM | Cord Kruse | Comment on this story

CCP Games has unveiled a new feature site for Tyrannis, its next free expansion for the popular sci-fi MMO, EVE Online. The expansion will feature the ability to harvest minerals from planets, updates to its EVE Gate (previously called COSMOS) social networking elements, and a variety of optimizations and improvements.

Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.

  • Planetary Interaction:
    The claws of industry have reached in every direction, and for far too long the planets have escaped their grasp. No longer. The ability to harvest the lucrative resources that EVE Online's planets have to offer is now yours, giving fuel to the aspirations of industrialists and combat pilots alike.
  • EVE Gate:
    Interact with contacts and manage characters from virtually any computer with an internet connection! EVE Gate is a web-based collaboration and networking portal that allows players of EVE Online to engage in communication, management and social activities even when they are not in game.
  • Graphic Upgrades:
    Scorpion-class battleships, forever the testbed for prototyping and cutting edge technology, have returned to the shipyards for a structural overhaul. Improved quality textures, unique detailing for each model and a new symmetrical body make for some rather lethal looking battleships coming your way this May.
  • Event Landmarks:
    Hundreds of new landmarks have begun to appear throughout New Eden, immortalizing the events that have shaped our universe. Landmarks now show in the overview, making them more apparent and accessible than before.
Read more at the page below.

EVE Online: Tyrannis
CCP Games
EVE Online

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Devon Smith Discusses Two Worlds II
6:00 AM | Cord Kruse | Comment on this story

Destructoid has posted a new interview with Devon Smith, the Narrative Director for Two Worlds II, Reality Pump's upcoming RPG. The Q&A included answers to a variety of fan questions about the game. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Have there been significant changes to the create a character/custom characters so they don’t look so awkward?
Well, I think the first one you could adjust arm length and how wide your chest was. We don’t have a chest hair option yet, which I’m working on, [Laughter] but there are 26 different parameters you can adjust. All sorts of facial parameters. You can adjust a lot of the body attributes, hair styles, skin tones -- I think we even have a few more eye colors than you normally see in a game. But yeah, we’ve improved it, I think tenfold. I know we’ve at least quadrupled the amount of features that we did in the first game, and each one of those has a lot more depth. You’ll notice slider scales and numbers instead of just you know, "and they go past 4!" [Laughter]

With everything that we were seeing, how far along were say the character models and environments and some of the rest of the assets?
Let’s see. Right now you’ve saw the topknot with like a shader that’s developed. We’re in an alpha slash beta stage. We are going to be adding new features, new models, new animations up until the very end. That kind of goes with the world first development cycle that we’ve been really trying to establish. We’ve had 234 people to cast and make unique. “That dude sounds like he has a scar. Done.” [Laughter]. A lot of the graphics you’ve seen, a lot of the lighting and shadows you can see are pretty far along, and it’s just applying those to different degrees, and seeing how much cool sh*t we can pack into each individual area. I think that the level of fidelity that you did see today, is definitely indicative of the final product. I don’t think you’re going to see that scaled back. But you definitely are going to see improvements. We’re just beginning the QA process and the QA stage. We’re testing it extensively.
For the full interview click over to the site below.

Destructoid: Two Worlds II Q&A
Two Worlds II
Buy Two Worlds II

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City Of Heroes Issue 17 Enters Open Beta
6:00 AM | Cord Kruse | Comment on this story

NCSoft and Paragon Studios have announced the beginning of open beta testing for Issue 17: Dark Mirror, the upcoming update for the company's comic book hero themed MMO, City of Heroes. The patch will include a new Ultra Mode featuring improved graphics for Paragon City and the Rogue Isles as well as a variety of other game content.

The Open Beta for Issue 17: Dark Mirror has now started!

Experience the many thrills coming with the next City of Heroes® content update before it hits the live servers. Crank up the graphics with Ultra Mode, experience brand new story arcs, revisit your characters thanks to even more costume options, and more!

To check out the Open Beta, all you need to do is log into the North American or European Training Room! If you are not familiar with the process to access the test server, please read this post for our North American players or this one for our European players.

Also please keep in mind that this is a beta version, which means you might encounter bugs or other gameplay issues. We strongly encourage you to report them using the /bug command ingame, and we'll be happy to collect any comments you might want to share with us on our official boards. Your feedback is as always very valuable to us!
Head over to the page below to learn more.

City Of Heroes Issue 17 Enters Open Beta
City of Heroes
Buy City of Heroes

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WoW Twitter Q&A Transcript
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted the results of a recent Twitter Q&A with developers about upcoming content for World of Warcraft. The question and answer session included discussion of changes to classes in Cataclysm, the upcoming expansion for the game.

When does the homogenization of classes stop? Paladins are starting to look like priests. Where is the diversity?
We want the challenge of beating PvE encounters or enemy teams in PvP to be how awesome you are at strategizing, not how often you are at recruiting the right classes. While it is very, very important to us for classes to feel different, it’s also very important to us that friends get to play together.

Will relics and wands be getting any new attention in Cataclysm?
With relics, the plan is to make them class agnostic. In other words, there might be a +strength relic that a death knight or paladin might want to equip. We think that will let us add more of them to the game without them being so specialized. They will feel more like wands.
How to make wands and relics a bigger part of gameplay is something we’ve had many, many discussions on. Ultimately though we’d rather see warlocks, mages and priests casting their spells, not zapping someone with a wand. In Cataclysm we don’t expect to see much wanding, even at lower level.

I have to say that I feel many changes are PvP-oriented. Is the game shifting more toward PvP?
What we’re trying to do at this point in the game is make abilities more niche and interesting, rather than adding Sinister Strike with a different name. A lot of talents and abilities we add initially only seem to have a PvP role at first glance, but eventually also prove useful in PvE situations too (examples are Dispersion, Body & Soul, or Typhoon).
Visit the Blizzplanet page below for more.

WoW Cataclysm Twitter Discussion
Blizzard Entertainment
World Of Warcraft: Cataclysm

Mac Games News for Friday, April 16, 2010 Offers Spring Sale8:29 PM
Avernum 6 Version 1.0.3 Available6:00 AM
Brothers In Arms: Double Time Released Today6:00 AM
Civilization IV: Beyond The Sword Goes Downloadable6:00 AM
Flyghty Reaches Version 1.16:00 AM
The Chronicles Of Riddick Coming To Macs Today6:00 AM
View all of the Mac games news for Friday, April 16, 2010 on one page

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