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Thursday, April 15, 2010

Sam & Max: The Devil's Playhouse Released Today
6:00 AM | Cord Kruse | Comment on this story

Telltale Games is scheduled to release Sam & Max: The Devil's Playhouse today. In their latest adventure Sam & Max will face "a mysterious otherworldly power for controlling matter and space that calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane." The first episode of the new adventure series featuring the popular dog and rabbit duo is titled The Penal Zone.

As Sam & Max: The Devil's Playhouse opens, Max has been bestowed with a set of powerful psychic abilities from an unusual ancient source that he'll wield against the strongest and strangest foes the Freelance Police have ever faced. Join gaming's greatest dog and rabbit sleuths as they investigate the source of these powers, with manic Max exercising new and amazing abilities with each episode. Max's shape shifting, teleportation, mind reading and future sight powers prove particularly useful as intergalactic simians, eldritch gods, under-dwellers and an arcane scholar ruthlessly hunt down these powers for their own evil ends.

System Requirements:

  • Operating Systems: Mac OS X 10.5 or newer
  • Processor: Intel Core 2 Duo processor
  • Not Recommended For: Macs with integrated graphics
Sam & Max: The Devil's Playhouse costs $34.95 for the full adventure or $6.99 per episode. For more information follow the links below.

Sam & Max: The Devil's Playhouse
Telltale Games
Sam & Max

Get 10% Off Game Agent Purchase
6:00 AM | Cord Kruse | Comment on this story

Aspyr Media recently announced that, for a limited time, customers who update their profiles for the Game Agent digital download service will receive 10% off their next order. Aspyr currently offers Mac users a variety of games for download including five Civilization titles, Star Wars: The Force Unleashed, and the upcoming Secrets of Monkey Island.

Receive 10% off your next purchase when you update your profile. For a limited time only! Don't forget to add your birthday to receive special offers on your special day.
Click on the links below for more information.

Aspyr Media
Game Agent

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World of Warcraft Cataclysm Twitter Q&A This Friday
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has announced an upcoming Twitter chat for fans interested in talking with the World of Warcraft development team about future content for the game. The question and answer session will be focused on changes to classes in Cataclysm, the upcoming expansion for the game.

We will be holding our next developer chat on Twitter this Friday, April 16, at 5:00 p.m. PDT with two members of World of Warcraft's class design team. This chat session will focus on the recently released Cataclysm class previews that you can see here: Cataclysm Class Information is here!

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow @Warcraft ( in order to participate!

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.
Head over to the links below for more information.

WoW Cataclysm Class Changes Information
Warcraft Twitter Page
Blizzard Entertainment
World Of Warcraft: Cataclysm

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StarCraft II: Wings Of Liberty Discussed
6:00 AM | Cord Kruse | Comment on this story

Game Informer has posted a new Starcraft 2: Wings of Liberty Q&A with Blizzard Entertainment's Dustin Browder. The questions covered a range of topics related to the game's units, interface, and balance challenges. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.

Are you happy with the balance between micro and macro play in the beta?
We see ourselves as doing a lot of everything. Some games favor a macro gameplay, and some games favor a micro gameplay. Our goals are to have both be possible. As a Zerg player, you can choose to be more of a macro Zerg player or more of a micro Zerg player, or anything in between. The reason this is so interesting for us is if we have that kind of choice for players, it means that even in a Zerg versus Zerg game, I could fundamentally be playing a very different race than you're playing because I'm playing a much more economy-based game, and you're playing a much more tactical-based game. Both strategies are viable and possible -- that's our goal. Whether we succeed or not is still up in the air and ultimately up to the fans.

In terms of how happy I am right now, we're in beta. It's certainly the biggest game I've ever had the honor of getting a chance to work on. I'm not happy at all. We're all just scared s**tless. At this point, I just want to make sure we get the best possible product to the fans and we're really waiting on the fans to tell us whether or not we should be happy. I'm hopeful; I'm not seeing huge problems. But that doesn't mean we won't see huge problems any minute now. I could walk back to my desk right after this interview and watch a replay and go, "Oh my god, what are we going to do about that?" [laughs] So we're all on pins and needles over here waiting and seeing how the beta shakes out. Every day brings new sources of terror as we wait to see what the fans think up to do with the game that simply has not occurred to us from playing internally.

Will the revamp support co-op or other online gameplay in any meaningful way?
We're going to offer a bunch of Achievements associated with [co-op play] to encourage you to keep playing and getting rewards. We'll have avatars tied to those Achievements so you can show off your ability against the AI specifically, both solo and in a team environment. We've also got the party system, which will allow you to get together with your friends very easily and take on AIs in a variety of different formats. That was one of the ways that I always enjoyed -- besides competitive play -- with my friends, playing the original StarCraft that way. We really hope that that is a big part of the experience here for a lot of players.

Ultimately, I imagine that players will start off by playing cooperative against the AI and earning achievements through the matchmaker, but that they'll graduate at some point, having made friends online or having gotten their friends into the game, into playing custom games and trying on 3v4 versus the AI, or 3v5 versus the AI. "What happens if we do it on this kind of map? What happens if we do it on that kind of map? What happens if we're all Zerg?" Those are the kinds of ways that I think are really fun to play StarCraft, where you are continually challenging yourself, not only with new difficulties but with new numbers of opponents on map types that are maybe less friendly to your strategies. Challenging yourself to try races you're less familiar with. It can be a really fun way to play.
Visit the site below for the full interview.

Game Informer: StarCraft 2 Q&A Dustin Browder
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Wednesday, April 14, 2010

Apple Games Features Brothers In Arms: Double Time6:00 AM
Out Of The Park Baseball 11 Released6:00 AM
Two Worlds II Previewed6:00 AM
WoW Cataclysm: Mount Hyjal Dungeon Previewed6:00 AM
View all of the Mac games news for Wednesday, April 14, 2010 on one page

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Tuesday, April 13, 2010
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