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Friday, March 19, 2010

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Din's Curse Demo Released
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has announced the release of a demo version of Din's Curse, the upcoming action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!


  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends (only in full game)
The demo for Din's Curse demo is approximately 100MB. For more information click over to the link below.

Din's Curse Demo
Soldak Entertainment
Din's Curse
Buy Din's Curse

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Two Worlds II Hands-On Preview
6:00 AM | Cord Kruse | Comment on this story

Inside Two Worlds has posted a new hands-on preview of Two Worlds II, the upcoming RPG from TopWare Interactive and Reality Pump. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Battle system:
The battle system has completely been improved. You won’t last long by simply bashing the mouse against all enemies. They now have an AI that fits to their species. Zombies simply attack from the front. Human enemies are more strategic. The bowmen stay behind and the swordfighters try to get you into melee combat. You have the ability to block an enemy attack. If you are attacked from behind then your block does not help you. Alongside the standard attack you have the possibility to do a jump attack or a counter attack. Counter attacks can be done out of a block. You can also do mighty “finisher attacks” which cause extreme damage to an opponent.

Keep your blade stuck: Be careful when you draw your weapon and especially where you draw it. In a town people don’t like it if a “wannabe” hero appears in their town and swings his large toothpick. The inhabitants will back off and the guards circle around you and warn you to put your weapon back. If you obey, the guard will watch you for some time and then return to duty, the inhabitants prefer to back off from you for a while. If you kill a villager for no reason at all, the rest of the community will ignore you, or even become aggressive. In larger settlements, the town guards keep the peace and can either arrest you or even bar you from entering the town ever again. So think twice before you slaughter a city.
Read the full preview at the link below.

Inside Two Worlds: Two Worlds II Preview
Two Worlds II
Buy Two Worlds II

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Jay Wilson Discusses Diablo III Development
6:00 AM | Cord Kruse | Comment on this story recently posted the results of an interview with Blizzard Entertainment's Jay Wilson about Diablo III, the upcoming continuation of its action RPG franchise. Diablo III will return the players to the world of Sanctuary, once again under threat from demonic powers.

iablo III is designed to redefine the gaming experience of Diablo series. Diablo I and Diablo II emphasized action scenes, but Diablo III intends to strengthen the game's depth so as to make it a better and more profound RPG. As the previous Diablo installments paid attention to action performance instead of role playing, the developers hope Diablo III can make progress in presenting the role-playing elements and absorb the essence of Diablo I and Diablo II at the same time.

It is the most important to determine what the essence of Diablo series is and know what has made Diablo I and Diablo II classical, Jay Wilson pointed out. If developers often review these points, they won't make mistakes and be entangled in trivial things during the development phase.

According to Jay Wilson, in order to make Diablo III approachable, developers employ a fixed perspective, mouse manipulation, distinct character types, a reality-based fantasy world and understandable game systems etc. with the hope of allowing people who play the game for the first time to know how to find monsters, cast skills and grind mobs as soon as possible. He said players would operate straight and find what they want to control in the game interface. The formerly inconvenient potion system and the same control of each class have also been modified. Diablo III will prepare unique skills for different classes and each class will be able to take diverse measures to cope with different situations. Furthermore, the specially designed quick-use bar will be corresponded with various skills so that players can flee, defend and cast skills more easily and directly.
Click over to the page below to read more. Jay Wilson Interview
Blizzard Entertainment
Diablo III
Buy Diablo III

Tale Of Tales Celebrates The Path One Year Anniversary
6:00 AM | Cord Kruse | 9 comments

Tale of Tales has announced a week of celebration for the one year anniversary of its unique title, The Path. In addition to discounts on all Tale of Tales products the celebration will include a post mortem of The Path, behind the scenes images, and several game related announcements. The Path is a unique artistic horror title which takes place within a world crafted from the well known Little Red Riding Hood fairy tale.

One year ago, on the eve of the Game Developers Conference, The Path was launched from a bed in a room in a hotel in San Francisco. The same hotel where designers Auriea Harvey and Michael Samyn first met, exactly 10 years before. Since then, The Path has gone on to become one of the most divisive titles in the history of independent games. Lauded as a milestone in the artistic development of the medium by some and trashed as an insult to the very nature of games by others, The Path left no-one untouched. Today, Tale of Tales celebrates its anniversary with discounts on all their products and a special limited USB edition of The Path.

Over the course of the week, an elaborate postmortem will be released, behind-the-scenes images will be revealed, and several announcements are expected about translations of the Path and the highly anticipated soundtrack album by Jarboe and Kris Force. For the occasion, Tale of Tales multiplayer screensaver The Endless Forest will be cast in mist. Keep an eye on the Tale of Tales blog for news.

"It will be a festive week!" exclaim Tale of Tales owners Auriea Harvey and Michael Samyn. "The Path was our biggest production ever. It took 3 years to make it, and lots of blood, sweat and tears. And money. All of this will be revealed in the postmortem. This is a double anniversary for us, since we launched The Path on the 10th anniversary of our collaboration. We've been working together for 11 years now, but it feels like we've only just started."

For the next 10 days, all of Tale of Tales' titles will be available at a 50% discount. The Path for PC or Mac now costs 5 US Dollars, The Graveyard for PC or Mac $2.5, The Graveyard for iPhone $1 and Fatale for PC or Mac is available for $3.5. One of the early collaborative projects of the couple, The Godlove Museum, for PC or Mac, can be yours for $10. And Tale of Tales' latest creation, Vanitas for iPhone, is available free of charge until Sunday March 28.

The Path is inspired by the fairy tale of Little Red Ridinghood. Six sisters are instructed, one by one, to visit their grandmother who lives at the end of a long path that runs straight through the forest. The forest looms dark and foreboding. But the girls are strangely attracted to it as well. Before long they disobey their mother and set out to explore the misty woods. A journey that ends abruptly when each girl meets her wolf...

The Path is a psychological thriller about growing and growing up, about unfulfilled desire, about control and the lack thereof, about the relativity of freedom, and about eternal innocence. An explicit story is not told in The Path. Instead the scene is set for the player to explore and interpret as they play. In the end, The Path is about you, and about those things you'd prefer to keep hidden from yourself. This can be profoundly meaningful for some, and deeply disturbing for others.
Visit the page below to learn more.

Tale of Tales

Mac Games News for Thursday, March 18, 2010

Pre-Order The Settlers 7: Paths to a Kingdom7:37 AM
Midnight Mansion Version 1.1.9 Released6:00 AM
Steam For Mac 'The Biggest Event In Steam's History'6:00 AM
View all of the Mac games news for Thursday, March 18, 2010 on one page

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