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Friday, February 26, 2010

Apple Games Features WarBirds Dogfights
6:00 AM | Cord Kruse | Comment on this story

Apple Games has posted a new feature article, this time taking to the dangerous skies of WarBirds Dogfights from iEntertainment Network. In the game players choose from a large variety of historically accurate aircraft and fly in the game's many missions or engage in combat against other players online. The article includes an overview of the game, comments from iEntertainment CEO Bill Stealey, and a short history of flight sims.

“When you go online,” Stealey explains, “first we send you to the Special Training Arena, because we learned that new players get shot down very quickly in the regular arenas.” He pauses while getting a bead on an enemy plane; he litters one wing with bullets and a teammate finishes the kill. “In the Special Training Arena, all players are on the same side,” he adds. His team also created CheckRide and CheckOut training options: the former is aimed at experienced flight simmers who want to work on advanced tactics, while the latter is for those starting from square one.

You’ll want to finish one of the training options to access Free Flight in single-player mode. It lets you set a variety of parameters — everything from the difficulty level of enemy pilots to toggling invulnerability and unlimited ammo — before taking to the skies over a map of your choice. It’s a great way to practice your skills without worrying that you’ll let your wingmen down while playing online or taking on the stress of completing a campaign mission.
Read the full article at the link below.

Apple Games: WarBirds Dogfights
WarBirds Dogfights
iEntertainment Network

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More Din's Curse Creatures Unveiled
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment, developer of Depths of Peril and Kivi's Underworld, has released more new information about the upcoming action RPG, Din's Curse. The latest update features three new additions to the creature list with the unveiling of the Evil Leprechaun, the Scree, and the Plaguebringer.

Evil Leprechaun
A nether creature, this small fiend can smell coins of all kinds and will steal from anyone. When it runs away with new found wealth, it'll rely on other brutish allies to protect it from retribution.

Chaos rips through the core of the world, a deadly doorway to dimensions beyond. The Scree slipped through into the underworld, cowardly mini-demons ready to mob their enemies when the numbers were on their side.
Click over to the link below for more information.

Din's Curse Monsters
Soldak Entertainment
Din's Curse
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id Developers Discuss Original Quake Public Beta Release
6:00 AM | Cord Kruse | Comment on this story

Bethesda Softworks has posted a new blog featuring comments from id Software's John Carmack, Tim Willits, and others about the release of the first public beta of the original Quake 14 years ago. The participants shared their memories of the release of the game and its then innovative features.

John Carmack, Co-founder and Technical Director, id Software:
We were watching a live online chat when the upload went live. When the first person got it, there was a great clamor for reports about what it looked like. Unfortunately, one of the first things reported was “There is a turtle in the corner of the screen.” I had a check in the code to draw that icon as a sign that you were running at 10 frames a second or less, so you should reduce quality settings to get a more playable experience. Quake was one of the first PC apps where floating point performance was a critical factor, which meant that Intel’s Pentium processor had a huge lead over the competing AMD and Cyrix processors of the time, which had FPUs that were more similar to the 486. A lot of systems weren’t really up to it.

We eventually removed the “turtle check” from our games, because some people felt that we were insulting their systems, but there was also an interesting effect that was a product of the times — we found that a lot of people would crank up the resolution until the frame rate dragged down to about 10 fps, regardless of their CPU speed. Competitive gamers may disbelieve this, but for players that were more interested in the then-novel experience of exploring a modeled virtual world, getting the visual fidelity up above 320×200 resolution was important enough to make the game only barely-interactive. Most people had to wait a bit longer for glQuake and the 3DFX Voodoo to start getting the best of both worlds.

Tim Willits, Creative Director, id Software:
I don’t personally have any good stories about releasing Qtest. I was too nervous to really enjoy the experience. I did like kicking everyone’s ass online in Quake before I was quickly bypassed in skill by any self-respecting Quake player.
Visit the page below to read the rest.

Bethesda Blog: QTest Memories
id Software

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World Of Warcraft Twitter Q&A Today
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has announced an upcoming Twitter chat for fans interested in talking with the World of Warcraft development team about recently released content for the game. The question and answer session will be focused on Icecrown Citadel and Fall of the Lich King and will be held on Blizzard's Twitter page February 26 at 5 PM PST.

We will be holding our next Developer Chat on Twitter on Friday, February 26, at 5:00 p.m. PST with World of Warcraft's lead content designer and lead systems designer. This chat session will focus on Icecrown Citadel and other Fall of the Lich King content.

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at and follow account @Warcraft in order to participate!

To submit a question for the Developer Chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on February 26. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.

Link to the last Developer Chat: #BlizzChat Developer Chat on Twitter
Read more at the link below.

Blizzplanet: Twitter Lich King Chat
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft

Mac Games News for Thursday, February 25, 2010

City Of Heroes Issue 17 Overview Page Unveiled6:00 AM
Diablo II Patch 1.13b Enters Public Test Realms6:00 AM
id Software Celebrates One Year Of Quake Live6:00 AM
New Details Revealed About Spiderweb's Next RPG6:00 AM
View all of the Mac games news for Thursday, February 25, 2010 on one page

Recent Mac Games News

Wednesday, February 24, 2010
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