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Monday, December 21, 2009



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Ankh 3: Battle Of The Gods Now Available
6:00 AM | Cord Kruse | Comment on this story

Early last week Runesoft has announced the release of the cartoon adventure Ankh 3: Battle of the Gods. The game is the third part in the series originally developed by Deck 13 for the PC. In the game players once again join Prince Assil and his friends who are this time thrust into the middle of a struggle for control of the Egyptian pantheon.

The omens of the Battle of the Gods have been many, signalling the impending fight for supremacy over all other gods of Egypt. And of course, Assil will be caught in middle of it all. Together with girlfriend Thara, he will have to prevent the sinister Seth from winning the battle and subjecting Egypt to his regime of terror. With the typical Ankh humor, numerous bizzare characters and gags by the wagonload, Ankh - Battle of the Gods is again a candidate for the adventure gaming throne.

Battle of the Gods features several new locations, including Luxor, the gambling capital of ancient Egypt. And an unexpected trip takes Assil to a far-away, exotic location, where he will have to deal with the wholly unfamilar conventions of its native people. The new Ankh features even more detailed character models and smoother animations.

Features:

  • The best Ankh of all times, featuring the most detailed models and animations in the history of the series
  • Completely new locations in picturesque settings
  • Old friends and funny characters guarantee for the unique Ankh humor
System requirements:
  • MacOS 10.5.7 or better
  • 1.6 GHz Intel CPU
  • GeForce7300 or better/Radeon 2400HD or better with 128 MB video memory
  • 512 MB RAM
  • 1.1 GB free harddisk space.
Head over to the pages below to learn more about the game.

Runesoft
Ankh 3: Battle of the Gods



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Privateer Gemini Gold 1.03 Released
6:00 AM | Cord Kruse | Comment on this story

Version 1.03 of Privateer Gemini Gold has been released, adding improved graphics, bug fixes, and other additions to the game. A remake of the original Privateer, an open ended space adventure set in the Wing Commander universe, Gemini Gold adds new graphics and real 3D spaceflight.

Many of us experienced Privateer in the early 90's. The game that captured us with a world of space piracy and trading, with challenging missions and mysteries to explore.

With this new release, we’re introducing full speech support for the additional Rightous Fire campaign, better graphics and major bugfixes.

Like in the original, you start poor; with an old scout class ship in a sparsely populated system located the Gemini Sector. As usual, you have to try to get money through various missions. With your new earned money you can purchase upgrades or better ships. It's your choice how you explore Gemini and align with the various factions. Earn money as a merchant, bounty hunter, traitor or pirate. Meet Sandoval in a bar on New Detroit and talk to him to trigger the original campaign and the newer Righteous fire expansion.

Since 2004 Privateer Gemini Gold is under development as an open source remake of the 1993 released Privateer which is part of the famous Wing Commander series developed by Origin Systems Inc. during the 1990s. More information can be found on the project's website: http://privateer.sourceforge.net/

Follow the link below for more information.

Privateer Gemini Gold



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Warcraft 15th Anniversary Retrospective
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has published a new interview with Blizzard Entertainment's Samwise Didier and J. Allen Brack about 15 years of Warcraft. The developers discuss the beginnings of the franchise, the unexpected success of World of Warcraft, the viability of the personal computer as a gaming platform, and the company's future plans.

One of the things that's most interesting about Warcraft is that it is borne entirely out of games, not an external license, and now is an extremely successful setting that spans genres. How does it feel to have helped create such a huge property?
Sam Didier: It's actually kind of like watching your child grow. I've fathered many illegitimate children, Warcraft being one. You create this thing, and you have all kinds of great hopes for it, but you never really know how far it's going to go.
Warcraft started out as this small game. Not a lot of people knew about it, but the people who did were really into it. I took a lot of pride in that. And now that it's kind of grown into this gigantic, nation-wide, worldwide entity, it blows my mind that there are people out there who know more about this game than I do. They'll let me know when I'm incorrect. When I'm stating some fact about the Warrior class, they'll go, "Oh no, that got changed in this patch." "Oh. Okay."
It's really a cool feeling, though, to know that something that we created here as a bunch of dorky guys and girls could become something everybody knows about. When we first started making the games here, people would always ask us if we made Street Fighter or if we made Doom. And nowadays, when someone finds out that I work in the game industry, they go, "Oh, did you work on World of Warcraft?" I always say, "No, I didn't work on it," because otherwise I'd spend the next three or four hours arguing about how come we changed this spell or altered that class.

So as someone who was involved in the art direction of Warcraft for its entire history, I'm curious how much intention you guys had behind the evolution of its tone. From the original game through Warcraft III, then WoW, there's been a big shift -- more exaggerated and stylized, for one thing. Were you consciously trying to distinguish it from its influences?
Sam Didier: The influences are pretty clear -- Dungeons & Dragons, Lord of the Rings. We're all big comic book fans. But the actual art style evolved more out of us being comfortable making our own games. When we first started with Warcraft on the PC, people said that nobody on the PC liked action games or anything like that. They were saying, "Oh no, the PC audience is older, and they like slow-paced games and more realism in the graphics and storylines."
So we started off with Warcraft being kind of tame. It was a little bit more like medieval Europe -- your classic castles and farm buildings and stuff like that. Once that games were a success, we kind of started putting a little bit more of our own flavor into it. Warcraft II had a lot more humorous elements.
Visit the site below to read the full Q&A.

Gamasutra: 15 Years Of Warcraft
Blizzard Entertainment



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Two Worlds II Website Relaunched
6:00 AM | Cord Kruse | Comment on this story

TopWare Interactive and Reality Pump recently launched an updated version of the website for Two Worlds II, the upcoming fantasy RPG. The site change includes new screenshots, artwork, multimedia files, and monster information. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

The new RPG universe of “Two Worlds II” is expanding rapidly in Reality Pump's top-secret developer halls. And to help all you fans keep up to date with this rapid progress and provide you with the latest information on gameplay, story, monsters and other important info about the world of Antaloor, our comprehensive game page has now gone online. You can browse through different sections, like “Story” or “Bestiary” - and a visit to the Pinacotheca will reveal Antaloor's latest artworks, screens and multimedia files.

This time of the year, you'll benefit in two ways if you visit the page - because the “Two Worlds II” Advent calendar is still opening one of its doors every day - and you can win prizes totaling more than 10,000 US dollars! And that's not all - the main prizes are a professional gaming PC worth 1,000 US dollars, an Xbox 360® and a PlayStation®3!
Click over to the link below to visit the website.

Two Worlds II
Buy Two Worlds II


Mac Games News for Friday, December 18, 2009

IMG Reviews Youda Sushi Chef9:39 AM
Scott Cromie Discusses Two Worlds II6:00 AM
The Origins Of The Pandaren Race6:00 AM
Three New Din's Curse Creatures Unveiled6:00 AM
Zephyr Exploratory Vessel EVE Online Holiday Offer6:00 AM
 
View all of the Mac games news for Friday, December 18, 2009 on one page


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