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Tuesday, October 6, 2009

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Two Worlds II: NPC Reputation System, Antaloor Desert Region
6:00 AM | Cord Kruse | 4 comments

Reality Pump recently released a new Two Worlds II newsletter. Information in the update features two short Q&A's about the upcoming RPG's features and information about the game's desert region. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

AP: The Reputation system played a major role in the first “Two worlds“. How will it work in “Two worlds II“?
Mirek: Our objective in “Two worldS II“ is to simulate a huge authentic game world in which the inhabitants basically follow the same rules as those in the real world. So a hero must pay close attention to those who will become his enemies, to his behavior in taverns, and to how he behaves when encountering merchants, beggars and of course... Orcs ;-).
If a player doesn’t show enough respect to an Orc, he’ll draw his sword quicker than the player can say, "Sorry, my mistake"... and he'll do it the next time he meets the player as well.

AP: Are you telling me that the NPCs possess a kind of memory?
Mirek: Yep, that's right! We've developed a complex reputation system which actually remembers all encounters between the hero and NPCs - and takes this into account for all future encounters. So if a player insults an NPC during a conversation, that NPC will remember it... and the next time he or she meets the hero, the NPC will be much more reserved towards the hero - or even show hostility. That could be a real problem for the player if, for example, he needs valuable information from a certain NPC whom he has refused to help in the past, or from whom he has stolen a horse.
Click over to the link below to read the latest newsletter.

Two Worlds II Newsletter
Two Worlds II
Buy Two Worlds II

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EVE Online: Dominion Revenue Stream Updates
6:00 AM | Cord Kruse | 1 comment

CCP Games has released another new developer blog focusing on upcoming changes to its sci-fi MMO, EVE Online. The post explains how the Dominion update will modify revenue streams in the game, giving players more options for income and making adjustments to current sources of revenue.

With Dominion, we will allow you to increase the potential diffuse income sources in your space by allowing you to upgrade it. This will be explained in a far more detailed blog in the near future, but I can give an overview of it now.

You will be able to purchase and install upgrades in an infrastructure hub. These upgrades will unlock and add additional resources into your system, such as new hidden belts or encounters to complexes or escalation sites for you to find, thus increasing your potential diffuse income streams and theoretical member resource capacity of each system as a result.

Each upgrade will have a build cost in creating the upgrade and the resource upgrades themselves will have different pre-requisites, some of which will be activity-based, such as NPCs killed or ore mined within the system itself, which will add to the development index of the system. So in this instance, the more the solar system's resources are actively used, the faster your resource development will be, which in turn promotes you to properly invest in the space in terms of active pilots (whether concentrating your existing member base and allies, recruiting new members or making treaties with new allies) and make sure it is used to full benefit, depending on which upgrade level you are seeking or looking to maintain.

In the future, we envision that you will also be able to unlock more exotic types of resources. The system outlined above allows us to easily do this in the future as a great foundation of traditional bread-and-butter income streams combined later with, perhaps, some more exotic resource upgrades. We are sure many of you can imagine the possibilities we are thinking about, too (comets, dark matter, wormholes, space whales, etc.).
Head over to the page below to read more.

EVE Online: Revenue Stream Changes
CCP Games
EVE Online

iGame Radio: Wolfire Interview, Zuma's Revenge Review
6:00 AM | Cord Kruse | 1 comment

A new iGame Radio podcast was recently released. The podcast features an interview with Wolfire Games' John Graham about the upcoming action fighter, Overgrowth, and a review of PopCap Games' recently released Zuma's Revenge!.

What’s inside this episode:
• An interview with John Graham of Wolfire Games about their game in development, Overgrowth, and their use of the Open Development method.
• Also, a review of Zuma’s Revenge by PopCap Games, a match-three arcade shooter. Zuma’s Revenge hits the sweet spot of fast-paced arcade action and casual relaxation.
• And a review of Lifeboat, Fuel Games’ light-hearted iPhone game pitting you against the dangers of the deep.
Visit the page below to check out the podcast.

iGame Radio: Wolfire Interview, Zuma Review
Wolfire Software
PopCap Games
Zuma's Revenge!

Spore Goes Hollywood
6:00 AM | Cord Kruse | 4 comments

Electronic Arts and Twentieth Century Fox recently announced that Chris Wedge, known for his work on the animated Ice Age movie, will be directing the CG animated film adaptation of the evolution sim, Spore. Spore is Will Wright's latest god-sim game which allows players to help a lifeform evolve from the primordial muck to the far reaches of outer space.

From Gamasutra:

EA continues with its plans to turn major game franchises into film, as Variety reports Ice Age's Chris Wedge is directing a CG-animated film based on the Will Wright-created game Spore.

It's the sixth game-to-movie adaptation that EA has announced in about a year. "I'm always looking for unique worlds to go to in animation," said Wedge, who also directed 2005's CG film Robots. "From every perspective -- visually, thematically and comedically -- the world of Spore provides the potential to put something truly original on the screen."

EA is teaming up with Twentieth Century Fox on the film. Writers Greg Erb and Jason Oremland, who wrote the movies The Princess and the Frog for Disney and the Ben Stiller-starring The Return of King Doug, are writing the script for the Spore movie.

EA and Ice Age animation house Blue Sky Studios are producing the Spore film. EA Entertainment's Patrick Bradshaw and Maxis Studio VP Lucy Bradshaw are executive producers on the movie.
For more information click over to the link below.

Gamasutra: Spore Movie Gets Ice Age Director
Electronic Arts
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Mac Games News for Monday, October 5, 2009

BurgerTime Deluxe Reviewed6:00 AM
Island Racer Released6:00 AM
Snake Warriors Coming To OS X In 20106:00 AM
Torchlight Previewed6:00 AM
View all of the Mac games news for Monday, October 5, 2009 on one page

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