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Tuesday, May 26, 2009

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Slide Colors Now Available
6:00 AM | Cord Kruse | Comment on this story

The videogame developer group TayKrOn Games has announced the release of Slide Colors a color matching puzzle game available for MacOS, Windows, and Linux. The game features 3 game modes, 2 difficulty levels, 8 unlockable achievements, and 300 levels to conquer.

With a new and original game mechanic, Slide Colors offers a unique gameplay experience based on the combination of various elements of the same color using special items with an amazing playability. Also the game includes an addictive and challenging puzzle mode on you need to move each color in the correct place before the time finish.

Choose between 3 different game modes(100 levels for each mode and 2 levels of difficulty) - Puzzle Mode, Time Attack, Clear Blocks and unlock the 8 achievements available.

About TayKrOn Games:
TayKrOn Games is an independent videogame development group with a year of development experience. "We have developed several online games that can be played from our website and an Android mobile game. We have now completed our first commercial game for PC and will be finishing the XBOX version within the next 2-3 months, in addition to completing several other flash games for release very soon."
System Requirements:
500 MHz CPU (1000mhz Recommended)
128 MB memory (256 MB Recommended)
100 MB harddrive space (200mb Recommended)
16 MB video memory (32 MB Recommended)
Slide Colors is available for $4.95. Follow the links below for more information.

Slide Colors
TayKrOn Games

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Fallout: Vintage Preview, Concept Art
6:00 AM | Cord Kruse | Comment on this story

No Mutants Allowed recently posted a collection of images related to the original Fallout, the classic post apocalyptic role playing game. The images include a vintage magazine preview of the game and a collection of concept art from Leonard Boyarsky.

Courtesy of Piotr Koczewski, our friendly ostrich, NMA now hosts scans of the ancient Fallout preview from the even more ancient (and defunct) Polish magazine Secret Service.

And, this time from the friendly neighbourhood cat, Mikael Grizzly, a batch of Fallout concept art, featuring Leonard Boyarsky's concepts for Laura, Killian Darkwater, Decker and Morpheus, four stages of creating a talking head, a Poseidon Gasoline station and last, but not least, concept art of the T-51b Powered Infantry Armour. And the cherry on top is the beta Fallout 2 title tag:

More to come as our archives of magazines are being digged through.
Head over to the link below to view the images.

NMA: Fallout Archeology

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City Of Heroes Architect Edition Review
6:00 AM | Cord Kruse | Comment on this story

GameZone has posted a new review of Mission Architect, a recently release feature for NCSoft's superhero themed MMO, City of Heroes. The update gives players the tools to construct their own missions and share them with others in the game. GameZone gave the update a score of 8 out of 10.

As mentioned, the system of creating missions is tied into the game. Architect Entertainment is a holo-deck environment that is located throughout 19 different zones in the game world. Each player account (not the individual characters) has up to three published story arcs available to upload (the arcs can feature up to five missions, with up to 25 mission objectives in each mission). All local stories (the stories the player creates) are stored on your hard drive as text files. There is a My Published Stories, My Characters (custom characters) and My Enemy Groups (you can create your own enemies as well) categories that help the player create a rounded mission. And because players are taxed with creating the descriptions for the missions, it is possible to be as creative as they want (within certain filter parameters, that is). In addition to creating your own enemies and enemy groups, it is possible to step outside of the game lore and create their own legacy.
Once you have created a story and mission that you are satisfied with, you can upload so that other players can play that mission. When others are playing your adventures they get the equivalent experience points as if they were playing outside the mission editor. They also get to rate the mission afterwards and the player who created the content will receive benefits and rewards for higher-rated content.
About the only element that is not totally customizable are the mission maps, though there are 30 map sets with three different sizes per map sets and 20 options.
Visit the page below to read the full review.

GameZone: City Of Heroes Architect Edition Review
City of Heroes
Buy City of Heroes

Discussing EA's New Play Label
6:00 AM | Cord Kruse | Comment on this story has release an interview with Electronic Arts' VP of marketing Russell Arons about the company's new Play label, a combination of the previous Casual and Sims labels. Arons discusses a variety of topics including release date decisions and sales hopes for The Sims 3.

Q: How's business been for EA Play? How happy are you with the way things are going?
Russell Arons: We're about to have our most important month, because we've got three major launches - The Sims 3, Harry Potter and MySims Racing. What's interesting is that each one of those is aimed at a slightly different consumer audience. The Sims 3 is looking at 16-24 year-old PC players, Harry Potter is certainly focused on the Wii platform, and then MySims Racing is an extension of the franchise.

Q: Is it intentional to have those three come out now? Wasn't The Sims 3 pushed back from its original launch date?
Russell Arons: In terms of The Sims 3, the timing was in part driven to allow us to truly develop the marketing. Because we really want to be the number one PC launch of the year, it's not just about appealing to the current Sims fans - they're critically important, but we know we have to bring new consumers in too.

Also people who have lapsed - they tend to be males between 15-17 who used to play, but aren't so sure now. A lot of what we've put significant effort into since we moved from February into June was creating trial experiences for new and lapsed players, to say that it's a whole new Sims.

Everything from leveraging social networking heavily - our Sims Sidekick is something that launches, depending on what country you're in, from Facebook or Bebo, that gives people a way to take Sims characters, send them around the internet and see how they react.

And for the first time ever we basically have a Sims 'lite' online game, called Sims Social. The consumer insight pointed to... let's say you're a hardcore Sims player, and I'm your girlfriend. You love the game, and try to get me to play, but I think it takes too long to play, and just want to try it out.

We never offered that before - but Sims Social is basically a way for you to play multi-player online in a trial experience. It's a demonstration that the way we're approaching The Sims is new in the marketing, as much as it is in the game itself.

It wasn't enough to simply create the best Sims game ever - we had to come up with a marketing plan that brought a whole new franchise of people into it.
Check out the rest of the Q&A at the web page listed below. The Art Of Play
Electronic Arts
The Sims 3
Buy The Sims 3

Mac Games News for Monday, May 25, 2009

Diablo III: Bestiary Update, Screenshots, Artwork6:00 AM
Dynamic Warfare Added In Recent Vendetta Online Update6:00 AM
PunkTrader Now Available6:00 AM
The Sims 3: New Screenshots & Trailer6:00 AM
View all of the Mac games news for Monday, May 25, 2009 on one page

Recent Mac Games News

Friday, May 22, 2009
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Monday, May 18, 2009

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