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Tuesday, April 28, 2009

CSI: NY Comes To Macs
6:00 AM | IMG News | 6 comments has announced the availability of CSI:NY - The Game for the Mac through its web site and digital download service, Mac Games Arcade. The game is published by Ubisoft. For the first time ever, players can enter the world of CSI: NY, experience original cases written by CSI writers, and solve mysteries alongside favorite characters from the hit TV crime show.

* Solve Crimes In The Big Apple - Finally, CSI fans can experience the world, characters and mysteries of CSI: NY. Piece together clues and uncover hidden evidence in the biggest city in America. Explore five brand-new, bizarre crimes and bring suspects to justice.

* Play As The Stars - For the first time, you can take on the role of CSI stars as you play the characters of Detectives Mac Taylor and Stella Bonasera.

* More Accessible Gameplay - A new, moody graphic-novel art style and more user-friendly interface will assure accessibility and hours of replay for all types of gamers. Improved gameplay includes new mechanics for conversations, blood work, computer use and much more.

* Control Interrogations - For the first time in CSI, control interrogations and use evidence to reveal a suspect's lies. Take part in dramatic interrogations, and create atmospheric reenactments while exploring grisly crime scenes inspired by the show.

* Dig Deeper With New Mini-Games - Includes an incredible variety of new mini-games, including code breaking, facial reconstruction, identify locations from photos, triangulate shooter locations, manipulate the X-Ray scanner, physics simulation reconstructions, identify poisons, compare samples for differences, Internet searching and more!
System Requirements:
* Intel Mac
* Mac OS X 10.5 or later
* RAM: 512 MB RAM
* Video Card: Radeon 9000 or similar
* Hard Drive Space: 700 MB
CSI:NY is available immediately as a digital download purchase through and Mac Games Arcade. The full version costs $29.99 (USD).

Mac Games Arcade

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IMG Reviews Gold Rush - Treasure Hunt
7:22 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted an extensive review of the piece matching puzzler Gold Rush - Treasure Hunt from publishers GameHouse. Dig for buried treasure in a mine by making matches of the colored coal in the depths of the shafts. Here's and excerpt from the review:

For most of the time, making matches isn't too difficult because there are generally only three colours in play: blue, green and orange. Purple blocks do sometimes appear in special places, but are fairly rare. In addition, there are various special power-ups to help you. These can be collected from chests, in which case they go into your three-slot inventory and can be saved for use at a suitable moment, but they also appear within the play area during normal levels, and then must be used within that level. Most useful are coloured pickaxes that clear the screen of all rubble of the same colour, but there are also drills to shake stuck blocks back into play, shovels to clear rows and columns of blocks, and dynamite to blow areas up. Power-ups sometimes appear stuck in walls, and must then be used before they get trapped at the top of the screen, just like rubble.
Follow the link below to read the full review.

IMG Review: Gold Rush - Treasure Hunt
Gold Rush
Buy Gold Rush

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Fallout Developer Profiles Available
6:00 AM | Cord Kruse | Comment on this story

No Mutants Allowed recently posted two new developer profiles for Fallout, the award winning RPG set on a post apocalyptic Earth. The profiles feature commentary from Fallout 1 art lead and Fallout 2 art director Gary Platner, as well as Fallout 2 artist Chris Jones.

Tell us a little about your role in the making of Fallout 1/2/3(Van Buren)/Tactics/Brotherhood of Steel?
Gary Platner: On Fallout 1, my main job was making ground tiles and wall sets, plus any other props needed to fill out the zones and maps. At first the team was just rendering props out from Lightwave and throwing ‘em in the game. I had never used Lightwave, so I wasn’t that good at texturing. So I would render out walls and other props and then painted on ‘em in Painter (like Photoshop, only better)! I would add more details like scratches and paint-chips, shading and color. That really worked out well, soon we were all doing that. I really loved making all those wall sets and doors and crap!

On Fallout 2 I found myself in the art director role, so I ended up doing a little bit of everything! Leon and Jason were gone, and I was the only one on the team left that actually knew how to do most of the work! Believe me, I’m not bragging here, I became art director because Leon and Jason did so much art, and I had worked so close with them on all the art assets. We only had about a year to do as much as we could. So I wanted Fallout 2 to feel familiar, but improved and new. I redid the interface, helped add more features and basically tried to improve how we made the zones. I did most of the intro cinematic at home, and Chad Moore and Michael McCarthy from Rock and Roll Racing made other cinematics. I grabbed anyone I could from other Black Isle projects to help finish this game. I even got 7 art interns and a couple contract artists to help make inventory items and wall sets.

What is your hope for future Fallout games? Would you like to be a part of a future Fo team?
Chris Jones: I've heard about a Fallout MMO, which makes me a bit skeptical because the vibe that brings true emotion to the game it that you feel like you're one of the few survivors in an unknown wasteland. I suppose it could take place much farther in the future when there are more people and suppose that the existing factions we are all familiar with have grown in size. I think that presenting the experience from different parts of the globe would be awesome. Overall, I just hope developers are careful with the franchise and don't use it like a movie license to kick out a quick buck. I'd work on another Fallout game in a heartbeat.
Click over to the links below to read more.

NMA: Fallout Gary Platner Q&A
NMA: Fallout Chris Jones Q&A

Aspyr Announces GameAgent 50% Off Sale
6:00 AM | Cord Kruse | 7 comments

Aspyr Media has announced a 50% off sale for games sold from its GameAgent digitial download store through April 30th . Those who purchase any Mac or PC game from Game Agent during that time will receive 50% off the retail price. The site currently offers Mac users Call Of Duty 4: Modern Combat and futureU.

For Mac:
Call of Duty 4™: Modern Warfare
Regularly $54.99, now $27.49

Regularly $39.99, now $19.99
For more information follow the links below.

Aspyr Media

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A Vampyre Story Reviewed
6:00 AM | Cord Kruse | Comment on this story

ITREVIEWED recently posted a review of A Vampyre Story, a point and click adventure brought to the Mac by Virtual Programming. The game tells the tale of opera singer Mona De Lafitte who struggles with her new life after being turned into a vampire.

Funny and riveting from the outset - thanks largely to Froderick, a witty and mischievous bat with a New York accent who joins Mona on the quest - A Vampyre Story presents a number of challenging puzzles for the opera singer as she reluctantly comes to terms with her new vampire nature and learns to harness the supernatural abilities she has acquired. In typical adventure style, you need to unravel brain-teasing puzzles, but the addition of humour to the proceedings and the consistent flow of wise cracks and sinister jokes from Froderick and other characters makes the experience a total joy.

Because A Vampyre Story was created by a number of former LucasArts adventure game developers, it looks and plays very similar to some of their previous games. As such, the game uses a point-and-click interface with a context-sensitive radial cursor, much the same as Monkey Island: upon clicking an interactive item with the left mouse button, a graphic menu appears around the object, displaying the available actions and abilities (explore, touch, talk and fly to - yep, Mona can turn into a bat at will). The right mouse button is used to bring up your coffin inventory, allowing you to use or combine items you’ve collected. Although some might consider it cheating - not me, as there’s just so much to explore - you can also hit the Tab key to reveal all actionable items in a scene. As the game progresses, Mona gradually learns how to use her new supernatural abilities. Consequently, her newfound powers and weaknesses play a large role in the game’s puzzles, requiring Mona to use her abilities to overcome certain challenges and progress through the game.
Visit the page linked below to read the full review.

ITREVIEWED: A Vampyre Story
Virtual Programming
A Vampyre Story
Buy A Vampyre Story

Mac Games News for Monday, April 27, 2009

Diablo III: Health Globes, Defending Barbarians & Wizards6:00 AM
Fallout 2 Developers Reminisce6:00 AM
New Prince Of Persia Trailer Available6:00 AM
Spore Galactic Adventures: Five New Screenshots6:00 AM
View all of the Mac games news for Monday, April 27, 2009 on one page

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