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Monday, March 23, 2009

Geneforge Goes Universal, Adds 32-bit Color
6:00 AM | Cord Kruse | Comment on this story

Spiderweb Software has announced the release of Version 1.2 of Geneforge, the first title in the popular fantasy RPG series. The latest patch is a Universal Binary version of the game and includes 32 bit color, making it compatible with modern Macs.

Geneforge is our fantasy role-playing game with a science fiction twist. In Geneforge, you are free to choose what your overall goal is, and you can seek after it with your own horde of deadly, mutant monsters.

You are a Shaper, a member of the most powerful and secretive of the magical guilds. You have the power to create life and mold it to serve your own needs. For millennia, your world feared and respected the Shapers above all others. Their creations could go everywhere, do anything, all according to the wishes of the Shapers and no others.

If you need a servant, you simply create it, and it will gladly die for you.

But now the secrets of your people are at risk. Someone dares to try to steal the power of the Shapers and take it for his own. He has committed the ultimate crime: he has captured you, and he will do anything to get you to surrender your secrets.

He would use the power of the Shapers to remake the world. The question is a simple one. Will you fight him? Or join him?
Geneforge is a fantasy role-playing game for Windows and Macintosh. It features fully animated 16-bit graphics, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help. Geneforge has a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value.
Click over to the links below for more information.

Spiderweb Software

World Of Blackjack Released
6:00 AM | Cord Kruse | Comment on this story

Candywriter has announced the release of World of Blackjack for Mac OS X. World of Blackjack is a blackjack simulation that offers recreations of the unique table experiences of popular casino destinations including Las Vegas, Atlantic City, Macao, and Monte Carlo. World of Blackjack includes detailed play analysis, report cards, strategy cards, hints, lifetime statistic tracking, and 22 card counting systems.

World of Blackjack has been designed for both the avid player and novice alike. Players can create custom casinos that sport any combination of the most popular worldwide blackjack rules. A unique strategy card is calculated for each casino so that the player always knows the correct move in any house and at any time. Multiple hands can be played simultaneously or company may be sought in the form of dozens of prepackaged computer players.

Key Features:
* Play at the Las Vegas Strip, Las Vegas Downtown, Reno, Atlantic City, Monte Carlo, and Macao
* Build custom casinos with any rule combinations
* Includes uncommon rule variants such as Macao's 7-7-7 or Downtown Vegas' face down deal
* Represent any country in the world and track lifetime statistics
* Play multiple hands of blackjack simultaneously
* Drag and drop chips
* 22 included card counting strategies
* Auto-bet feature and keyboard shortcuts to speed up play
* Speech commentary

World of Blackjack has been designed, developed, and polished exclusively for Mac OS X.

A free trial version of World of Blackjack is available for download. A key to unlock the full version of the game may be purchased for $14.95 (USD) at the site below.

World Of Blackjack

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StarCraft II: Q&A Round 50
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released the 50th installment of its series of information updates about the upcoming StarCraft II. This edition includes a discussion of the game's replay features, a few new screenshots, and the usual list of answers to questions submitted by eager fans.

Chat with Devs:
In our chat with Dustin this week, he highlighted various features that will be available to players while viewing replays. These features are designed both to help players improve in StarCraft II as well as serve as a platform of statistics for eSports commentary.

• How much damage did that Reaper raid do on the enemy economy?
• Does it look like the enemy is going to be able to make a comeback?
• Is that player walking into a losing battle?

These are all questions that are raised in exciting competitive games and replays. With the new replay system, players and eSports casters will be able to follow these games in much more depth, as well as understand the repercussions of players’ major decisions on the battlefield. Players will be able to easily compare statistics of opposing players in real time as well as make their own predictions based on stats comparing army size, resource collection rate, resource allocations, and tech research in progress.

4. Will it be possible to use characters to colour ingame text like in SC1? –
No, currently there is no in-game colored text support. Colored text was a neat trick in the original game, but we wanted to ensure that all in-game communication is clear and easily-readable, so we’re only supporting default text style.

5. In the single player, you said we can choose from the missions and the way we want to go forward. Will it be like we definitely will play all the missions and we can choose the order, or does it mean that probably we will miss some missions? – StarCraft II Hungary
In most cases, you’ll be able to go back and explore a mission branch that you skipped earlier in the campaign, so you can experience almost all of the missions in a single play-through of the campaign. There may be a couple of rare cases where a choice you make closes off a mission, however.

6. Will campaign decisions in the Terran portion affect campaign outcomes/branches in the Zerg and Protoss portions? - TheWarCenter
We looked into this possibility, but after some debate, we decided it was most important that each campaign delivers a self-contained, yet epic storyline. Giving each campaign a single start and ending was the best way to ensure a coherent plot.
For the full Q&A follow the link below.

StarCraft Forums: SC 2 Q&A Batch 50
StarCraft Forums: Ask Your SC 2 Questions Here
StarCraft Forums: Q&A Archive
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

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WarCraft III Updated
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released another update for WarCraft III and its expansion The Frozen Throne. This latest update brings the fantasy real time strategy game to version 1.23a, fixes a patching issue encountered on Intel Macs, and adds a new banner ad system.

Patch 1.23:
- now uses a new banner ad system.

- Fixed an exploit where an altered custom map would be seen identical to
the original custom map.
- Fixed an issue where some patches could not apply on Intel Macs.
Players can download the new update when signing onto

Blizzard Entertainment
WarCraft III
Buy WarCraft III

Mac Games News for Friday, March 20, 2009

Sally's Spa Now Available6:34 AM
Blizzard Debuts New Battle.net6:00 AM
Commander Europe At War Update Adds Cross-Platform Multiplay6:00 AM
The Path Horror Title Coming To Intel Macs In April6:00 AM
Wandering Willows Casual RPG Coming March 246:00 AM
View all of the Mac games news for Friday, March 20, 2009 on one page

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