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Friday, February 27, 2009

Peggle Nights Released For Macs
6:00 AM | Cord Kruse | 1 comment

PopCap Games has announced that Peggle Nights, the second installment in the popular Peggle series, is now available for Macs. The game, which combines elements of pachinko and pinball, features 60 new adventure mode levels, 60 new challenges, and an all new Peggle master.

Peggle Nights and the original Peggle have been downloaded more than 45 million times and have garnered numerous critical accolades and “game of the year” awards. PopCap also announced the imminent arrival of the second free bonus level pack for Peggle Nights, sporting a “Spring” theme.

Peggle Nights features 60 all-new Adventure mode levels and 60 new Challenge mode hurdles, along with a new “Peggle Master” power-up, new kinds of style shots, achievements, and other special bonuses. The game takes players into the “dream worlds” of each of the eleven Peggle Masters, providing five beautifully rendered and themed levels for each character’s secret dreams and aspirations. Peggle Nights supports downloadable expansion packs, and early next month PopCap will release a free 10-level “Spring” themed bonus level pack, the second free expansion pack to be released for the game.
• Mac OS X 10.4.11 or later
• 1.66GHz Intel Core Duo processor
• 512MB of RAM
• Internet connection is required to register both the download and CD-ROM versions of the game
Peggle Nights carries a retail price of US$19.95 and is available now for download at PopCap's site.

PopCap Games
Peggle Nights
Buy Peggle Nights

Apple Games Features PBS KIDS PLAY! Neighborhood
6:00 AM | Cord Kruse | Comment on this story

Apple Games's latest feature explores the educational worlds of PBS through the network's new online KIDS PLAY! Neighborhood offerings. The Flash powered activities feature popular characters from PBS programs and includes age specific content in areas such as language, literacy, math, science, and social studies. Apple's article includes an over view of KIDS PLAY! features and comments from Ben Grimley, Senior Director of Interactive Business for PBS. was the network’s initial foray into the interactive world. While that site will continue to offer free content, Grimley explains that PLAY! was built with guidance from three core lessons learned during’s creation:
• “Immersive play environments are more engaging. We built PLAY! to run full-screen to give the environment a close-up and exploratory feel. This also had the side benefit of preventing kids from accidentally leaving the safe haven that is PLAY!, since there is no browser bar.”
• “We worked hard to standardize, from technology (only Flash is required) to navigation elements to building content to meeting educational standards.”
• “We felt we really needed to push ourselves with PLAY! to get to the next level. That means games that maximize engagement, acquisition of new skills, and replayability, as well as games that scaffold, so kids experience a more challenging game when they’re ready.”
With a framework in place, Grimley’s team turned to the characters. “We narrowed our focus to those characters who would resonate with our intended audience of 3-to-6-year-olds,” he recalls. “Each PBS Kids program is curriculum-based, so we picked shows that would create a balance across the skill areas. We’ve worked with each TV producer to make sure our interactive content stays true to the spirit and learning goals of each show. We also made an extra effort to highlight female characters, since there are relatively few female leads on TV.”
Like its audience, PLAY! will grow over time, with new games and a new skill area, foreign languages, coming to the roster in the near future. Grimley observes: “PBS KIDS PLAY! can help build a strong foundation to ensure success for our next generation of learners.”
Click over to the link below to read the rest of the article.

Apple Games: KIDS PLAY! Neighborhood

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Ambrosia Game Bundle Celebrates Multiwinia March 4th Debut
6:00 AM | Cord Kruse | 2 comments

Ambrosia Software has announced that it is now offering The Insurrection Collection - a one time bundle of three of its award-winning games for the price of $19. The bundle will be available until 11:59pm (EST) on March 4th - the launch date of Multiwinia, the new real time strategy game for Macintosh. The Insurrection Collection includes three action-strategy games: DEFCON, Darwinia, and Uplink.

"The Insurrection Collection is an exceptional value," said Andrew Welch, Ambrosia's el Presidente. "Every one of these games is top caliber, and at this price there is no reason not to jump right in and see for yourself. Also, the Insurrection Collection is our way of getting people ready for our upcoming real-time strategy game, Multiwinia.  Multiwinia will at once exercise all the skills players gain and hone while playing the games here."

The Games:
DEFCON is a stunning, online multi-player simulation of global thermonuclear war. You play the role of a military Commander hidden deep within an underground bunker. Your mission: successfully exterminate your enemy's civilian population while at the same time disabling their ability to attack your own.

In Darwinia, you will be enlisted to save a virtual world from a deadly computer virus. Real-time strategy, lightning-fast navigation, and mesmerizing fractal landscapes combine with a rich soundtrack to make you remember why gaming is fun.

Uplink - You're the newest agent of the Uplink Corporation, a shadowy firm engaged in all manner of corporate espionage. Uplink will give you the tools and opportunity to become the greatest - and richest - computer hacker ever, but it's your wits, cunning, and guile that will keep you from getting arrested ... or worse.
For more information about the offer and the upcoming release of Multiwinia, click the links below.

The Insurrection Collection
Ambrosia Software

Quake Live Mac A High Priority Carmack Says
6:00 AM | Cord Kruse | 3 comments

In a recent interview with Joystiq, id Software's John Carmack addressed the recent open beta release ofQuake Live for Windows users, and the importance of getting the browser based shooter up and running for Mac and Linux. id has outsourced the project and Carmack confirmed that Mac and Linux versions are high on the priority list.

Don't worry Mac and Linux gamers: Though the public beta of Quake Live that opened its doors yesterday only supports Windows, id Software's John Carmack tells Joystiq that "it's pretty high on my priority list to have the Mac and Linux support." To that end, an external contractor is working on just that "right now" but Carmack acknowledges that Quake Live compatibility "is going to be a much bigger factor in [the Mac and Linux markets] for people wanting to play the game than it is on the Win32 market where you have so many more options." Carmack was even hopeful that, with enough popularity and some special attention from Apple, the could get "maybe a handful of milliseconds better [on Mac OS] than you can actually get on Windows."
Read more at the link listed below.

Joystiq: Quake Live For Mac & Linux
id Software
Quake Live

Mac Games News for Thursday, February 26, 2009

IMG Reviews UFO: Alien Invasion7:28 AM
Black & White 2 Reviewed6:00 AM
Diablo III: Chests & Keys6:00 AM
Glynnis Talken No Longer The Voice Of Kerrigan6:00 AM
Kivi's Underworld Beta Patch Released6:00 AM
View all of the Mac games news for Thursday, February 26, 2009 on one page

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